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Thread: IS that normal

  1. #21
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by Lucavern View Post
    Other things and stuff
    Fair enough - and thanks for the information. I will definitely be interested in experimenting with what MND does to healing power, as that greatly increases our utility if its viable (maybe make a new armor set for non-MT). Instead of seeing Cure get a redirect on what it checks for potency I'd rather see us lose a mitigation CD or Conj cross-classes, and get a semi-powerful group heal off the GDC that is instant cast. THAT would make me feel like a PLD. If this class were "all about mitigation", I'd rather they call it a Gladiator still.
    (0)

  2. #22
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    For those arguing that pld is not a heal tank/shouldn't have useful heals.

    You do realize that 2/5 of the job abilities in 1.0 were healing based? Holy Succor was actually quite potent, and divine viel was great fun as well.

    As I have posted before, I do feel PLD took a major enjoyability penalty by having its direct intervention abilities removed. I cannot reach out and "protect" a party member with a heal like I could in 1.0, and this makes me feel helpless. It was never a means of main healing, but it was a good panic move to save a party member in an emergency.
    (0)

  3. #23
    Player
    Vamp007's Avatar
    Join Date
    Sep 2013
    Posts
    39
    Character
    Vamp Thelast
    World
    Malboro
    Main Class
    Marauder Lv 60
    Quote Originally Posted by PiedPiper View Post
    For those arguing that pld is not a heal tank/shouldn't have useful heals.

    You do realize that 2/5 of the job abilities in 1.0 were healing based? Holy Succor was actually quite potent, and divine viel was great fun as well.

    As I have posted before, I do feel PLD took a major enjoyability penalty by having its direct intervention abilities removed. I cannot reach out and "protect" a party member with a heal like I could in 1.0, and this makes me feel helpless. It was never a means of main healing, but it was a good panic move to save a party member in an emergency.
    yes this is PLD if no cure no protract no holy damage so stay gld better you got 1 point bro <3
    (0)

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