Like I said, we don't need a giant healing buff, but some sort of one. I'm more for making the most out of the tools I am given and the tools given from the CNJ tree are weak and flabby at best. It shouldn't hurt for a game to be a bit more flexible than "Tank, get punched a lot. Healer, heal everything in sight, DPS--JUST DPS!" I like being a Paladin, it's fun. The fact that I can throw a shield at someone's face while charging right at them, flash them with my magnificence so hard that it blinds them, and then smack their friends in the face with a shield is for a lack of better words "Pretty friggen cool", but my issue is that it get stale if all I am good for is getting punched in the gut from multiple guys at once. My issue is why even give me a CNJ set of skills when it serves me absolutely no purpose to use them? Sure the MRD tree helps, but if I can't be a mini-healer WITH my own special access to healing skills then what's the point?
And to make it perfectly clear as you've missed my point harder than Mike Piazza missed fast balls I don't want my PLD healing for a huge amount. Half or even a third of what a CNJ can do would make sense, but a tenth is just a waste of space. Having a Warrior do nothing but pure tanking makes sense, their subclasses have nearly nothing to do with healing others, but Paladin's do. Variety is always needed to keep interest/draw a clear difference between two things that are pretty much the same. Also, anything can happen to a healer. They can somehow think they are tanks and run head along into enemies. Or extra enemies can appear during boss fights, and they'd decide to throw their hands up and run around the places, yelling random letters out of their mouths in panic thinking it helps but in reality it makes our jobs harder. I've even had a healer that decided to go first into two groups of monsters and spam holy thinking I'd work--only for them to repurpose his organs for funny hats to wear on their heads.
I guess what I am getting at here is that we should be able to either be able to help with healing or be a decent fall back. And just to address the whole wiping thing--- Never should a team -ever- have to just kiss their bottoms good bye just because -one- member of the team bit it. That is not balance, that is old MMO mechanics that rear it's ugly head and need to go away. Losing one team member should be problematic, not systematic slaughter. It makes the gameplay blend with WoW/Rift/Lord of the Rings/Perfect world and the rest of that stuff. Not saying I have a problem with the battle system, it flows smoothly enough. But the team set-up...there are some big issues there.


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