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Thread: IS that normal

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  1. #16
    Player
    Lucavern's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Lucavern D'karnak
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    The reason for having a cure available to a tank is so the tank can help alleviate stress from healers while healers are topping off party members after AoE dmg (Primal LB moves for example). Easiest fix would be to have PLD treat melee weapon damage as magic damage for curative magic. As it is right now, there is barely a use for anything from CNJ cross-class.

    From memory, CNJ gets:
    Cure - Less than 200HP per cast at lvl 50.
    Protect - Equal casting power as a SCH. IMHO, SCH is better served casting as they need for WAR who can't self-cast.
    Stoneskin - Arguable usability. FC mate is telling me he's been getting some usage out of this during Coil.
    Raise - Not worth putting on bar outside of Fate events. Since PLD can't battle raise, there is rarely a time that the PLD is alive and able to actually use. During dungeons, it is usually faster to return to start and shortcut, rather than get stuck with a weakness effect.

    Also, Provoke needs to provide snap-aggro for 5s. As it is right now, it usually happens that you provoke only to have a hot/dot tick during the next second and the effects of provoke be wasted. 5s gives you 2 gcd abilities to get the mob back in position and rebuild your threat advantages. Nothing sucks more than provoking and having the mob move towards you, and then instantly turn back around and go for someone else.
    (0)
    Last edited by Lucavern; 09-17-2013 at 04:49 AM. Reason: Adding Provoke info