I do more dmg to a rank 34 Squirrel with my weathered than I did on the Algoat 22 lol But only with 20 dmg difference.
I do more dmg to a rank 34 Squirrel with my weathered than I did on the Algoat 22 lol But only with 20 dmg difference.
I've noticed a pretty big difference in acc in using better bows/arrows.
I was just doing Ureus with my LS and for fun I decided to use a weathered shortbow and warped arrows over my crab bow + silver arrows. The result? I did the exact same damage to him with autoattack and weapon skills, and had the EXACT same accuracy. That is completely insane, weatered shortbow has 32 attack and 96 accuracy, while a crab bow has 127 attack and 165 accuracy.
Stats are doing pretty much NOTHING in this game! How is it that bad? I thought it was bad, but I didn't know it was this bad! X_X
Food also does nothing, I eat a meat miqabob and my damage stays the exact same.
Sounds like what a person who doesnt want to spend much gil on arrows would say![]()
Not really. Arrow upgrades literally aren't going to increase your performance so much it's worthwhile to progress past wrapped arrows. It's like how in other MMOs where people will do everything to push the sale of their overpriced junk![]()
As a 50 ARC I can tell a difference in acc and dmg from the arrows being used. But the dmg part comes from the ws's and such and not really the regular attacks![]()
I was wondering about this is as well, since skills that supposedly enhance attack have a very noticeable effect on weaponskills, i wonder if in this game, unlike FFXI, there isnt an extra modifier on weapon skills for your attack, that doesnt go with defense.
Its also possible that there is a cap on the effect of attack on regular attacks but not on WS.
another possibility is that even though the skills say they boost attack, they really just boost your damage. remains to be seen for me.
This is mine so far, I'm getting tired so I think I'll leave it for now, cuse as far as im concerned there is an "attempt" that stats do something but like Yoshi said its so complex and messed up it doesnt feel like a big change. And its getting scrapped anyway so who will care about this stuff soon!
I'm Rank 32 - I didnt change my stats or gear or use any skills only Light Shot and Cure to keep myself alive
10 Mobs per Bow. - Mob: 30-34 Squirrels in Muntuy.
Rk 1 - Weathered - 20687 - 2% Durability Decrease
Rk 34 - Cavalry - 22113 - 5% Durability Decrease
Rk 47 - Crab Bow - 23458 - 7% Durability Decrease
Damage Average
- Weathered, about 170-200 a hit
- Cavalry, about 200-250 a hit
- Crab Bow, About 200-250 a hit (maybe due to not optimal?)
Random - Algoat Bill rank 34 - Tested on CrabBow
Rk 3 - Bronze Arrows did 160-170 a hit
Rk 42 - Blue Coral Arrow did 120-130 a hit
Was surprised by this, could be because I'm not optimal but the damage LOWERED :O unlike the optimal/unoptimal bows which increased. I figured, Maybe due to over levelled bow? Switched to Weathered to receive worse results (Same mob lv and Algoat again)
Rk 3 - Bronze Arrows did 120-130
Rk 42 - Blue Coral Arrow did 80-90
Misc
- Weakened makes no difference on damage dealt or taken. Think this might have been known tho haha
Last edited by viion; 05-02-2011 at 01:35 PM. Reason: Blue not Blur lol
Not surprising, since using gear higher than your level is generally worse than using something at your level. you can even see that its not giving teh right stats in the stat screen, and decide which is actually more effective when used.This is mine so far, I'm getting tired so I think I'll leave it for now, cuse as far as im concerned there is an "attempt" that stats do something but like Yoshi said its so complex and messed up it doesnt feel like a big change. And its getting scrapped anyway so who will care about this stuff soon!
I'm Rank 32 - I didnt change my stats or gear or use any skills only Light Shot and Cure to keep myself alive
10 Mobs per Bow. - Mob: 30-34 Squirrels in Muntuy.
Rk 1 - Weathered - 20687 - 2% Durability Decrease
Rk 34 - Cavalry - 22113 - 5% Durability Decrease
Rk 47 - Crab Bow - 23458 - 7% Durability Decrease
Damage Average
- Weathered, about 170-200 a hit
- Cavalry, about 200-250 a hit
- Crab Bow, About 200-250 a hit (maybe due to not optimal?)
Random - Algoat Bill rank 34 - Tested on CrabBow
Rk 3 - Bronze Arrows did 160-170 a hit
Rk 42 - Blue Coral Arrow did 120-130 a hit
Was surprised by this, could be because I'm not optimal but the damage LOWERED :O unlike the optimal/unoptimal bows which increased. I figured, Maybe due to over levelled bow? Switched to Weathered to receive worse results (Same mob lv and Algoat again)
Rk 3 - Bronze Arrows did 120-130
Rk 42 - Blue Coral Arrow did 80-90
Misc
- Weakened makes no difference on damage dealt or taken. Think this might have been known tho haha
Non optimal is fail, we have known that for some time, though usually if your close, its not so bad.
but even from your data, the bow is substantially more effective damage, and versus an actual high defense mob, i bet the damage would be even more noticeable.
now why did the level 22 mob show no results? probably because your base attack is completely effective.
As far as brew, this is apparently from research some new buff item which buffs all your stats, most notably, your actual stats, which are directly used in weaponskill calculations.
heres what ffxiah says
* HP +999 (not confirmed)
* MP +999 (not confirmed)
* Store TP +999 (not confirmed)
* Strength +999
* Dexterity +999
* Agility +999
* Vitality +999
* Intelligence +999
* Mind +999
* Charisma +999
* HP recovered while healing +999 (not confirmed)
* MP recovered while healing +999 (not confirmed)
* Attack +999
* Accuracy +999
* Defense +999
* Evasion +999
* Regen +300/tic
* Refresh +300/tic
the noticeable thing there is teh boost to your strength, which increases your max/minimum damage, and attack determines how much the defense effects your max/minimum damage. Also weapon skills have their own modifiers based more directly on your Stats then your attck, this has been known for some time.
Basically my educated guess says that the reason you arent seeing much difference in attack on some monsters is because you have already overcome thier defense, and since the effect of str is capped in this game (from what people say) you have no way to increase your damage beyond a certain point.
Last edited by Physic; 05-02-2011 at 02:13 PM.
Here you go: http://wiki.ffxiclopedia.org/wiki/TranscendencyNot surprising, since using gear higher than your level is generally worse than using something at your level. you can even see that its not giving teh right stats in the stat screen, and decide which is actually more effective when used.
Non optimal is fail, we have known that for some time, though usually if your close, its not so bad.
but even from your data, the bow is substantially more effective damage, and versus an actual high defense mob, i bet the damage would be even more noticeable.
now why did the level 22 mob show no results? probably because your base attack is completely effective.
As far as brew, this is apparently from research some new buff item which buffs all your stats, most notably, your actual stats, which are directly used in weaponskill calculations.
heres what ffxiah says
* HP +999 (not confirmed)
* MP +999 (not confirmed)
* Store TP +999 (not confirmed)
* Strength +999
* Dexterity +999
* Agility +999
* Vitality +999
* Intelligence +999
* Mind +999
* Charisma +999
* HP recovered while healing +999 (not confirmed)
* MP recovered while healing +999 (not confirmed)
* Attack +999
* Accuracy +999
* Defense +999
* Evasion +999
* Regen +300/tic
* Refresh +300/tic
the noticeable thing there is teh boost to your strength, which increases your max/minimum damage, and attack determines how much the defense effects your max/minimum damage. Also weapon skills have their own modifiers based more directly on your Stats then your attck, this has been known for some time.
Basically my educated guess says that the reason you arent seeing much difference in attack on some monsters is because you have already overcome thier defense, and since the effect of str is capped in this game (from what people say) you have no way to increase your damage beyond a certain point.
by the way when I used Crab bow over my Optimal bow, my Attack was higher in my stats screen (which is obvious it mostly is with any weapon, even armor)
You can defend it all you want but just go test it for yourself. its even been confirmed by Yoshi stats are broken so why you trying to defend something that is officially broken?
FFXIclopedia moved to GamerEscape in case you didn't get the memo.Here you go: http://wiki.ffxiclopedia.org/wiki/Transcendency
by the way when I used Crab bow over my Optimal bow, my Attack was higher in my stats screen (which is obvious it mostly is with any weapon, even armor)
You can defend it all you want but just go test it for yourself. its even been confirmed by Yoshi stats are broken so why you trying to defend something that is officially broken?
http://ffxi.gamerescape.com/wiki/Transcendency
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
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