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  1. #1
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    the answer is probably a very simple one, and it was like this in ffxi, basicaly your attack is the ability to overcome your opponents defense. not your damage, so there is no difference when i use an attack with 999 attack or an attack with 700 attack if i need only 500 attack to overcome the monsters defense.

    this basically how it worked in FF i could boost to 999 attack, ill prolly do the same damage as when i boosted to 500. different monsters also have different defenses.

    NMs most likely have a defense value and then a damage reduction value, much like a thaum while casting, thier gear is there defense, and their damage reduction while casting is 25% or whatever it is now.

    most likely your strength effects your max damage, but only is effective to some specific number which is probably way lower than 120 that most people have. Try it with 1 strength and see what effect that has. if you want to see if it has no value you need to do more thorough tests. try it with a lvl 1 bow also perform the same experiments on monsters where you notice your damage drop.

    also note, in ffxi your str effected your max damage, and your attack, so the fact that everyone is running around with 120+ strength probably also has an effect.
    testing on aldagoats is a bad test since they tend to have low defense and high hp, try a similar level crab or preferably one higher level, and see if weathered gives you the same values.
    (2)
    Last edited by Physic; 05-02-2011 at 09:43 AM.

  2. #2
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    there is a reason people have been saying since day 1 don't waste your time on higher ranked arrows. i thought the bow mattered though.

    even if they are even reasonably close i had 2 archers from my old ls do a shoot off on the sphene doblyns south of broken water. one had the high end arrows and the other used weathered and they both got a mob each and tested them side by side on 10 straight mobs. they would either drop on the same shot number or 1 difference at most. if that 40K+ for a stack of arrows saves one shot off a mob then that is a 40k i'll spend on 300 gil a stack of weathered and use the rest for other things.
    (0)


    http://crystalknights.guildwork.com/

  3. #3
    Player
    Hikozaemon's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    456
    Character
    Hikozaemon Kenkonken
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    The screenshots proved his point unarguably. The only real thing that affects your dmg in this game is the difference in rank between u and the monster. If that wasnt the case then why do all melee weapons besides hand to hand hand very little dif in attack should a 1hand sword have the same attk as a 2hand GAXE nope but it does. Hopefully SE fixes this crap w/ the battle adjustments and auto attack. The previous developers where so out of touch its mind boggling. Over the past few days i have be removing and adjusting my stats in different ways to test THM builds and sadly all u need to be a good THM is all your points put into VIT and MND. the returns on allocating stats to str int dex and somewhat pie are so miniscule. It even appears to me my MAR functions just as well w/ the same allocations as my THM which should not be the case. Pumping STR DEX/VIT doesnt seem to show any noticable difference to me at this point im thinking all jobs should just cap VIT/MND and whtever else into str/dex if it even matters lol. Has the forum reps even responded to a post about stat allocation and effectiveness before??? if not someone make one w/ a DEV tag.
    (1)

  4. #4
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    yall are testing the attack stat versus low defense monsters, in ffxi, attack went against defense, and if you overcame the defense you saw no difference, im sure the same applies here.
    BTW some mobs have neglible defense, like goats, gnats, imps, other mobs have high defense, like crabs, test attack versus crabs which are the same level or higher than you.
    (0)

  5. #5
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Physic View Post
    yall are testing the attack stat versus low defense monsters, in ffxi, attack went against defense, and if you overcame the defense you saw no difference, im sure the same applies here.
    BTW some mobs have neglible defense, like goats, gnats, imps, other mobs have high defense, like crabs, test attack versus crabs which are the same level or higher than you.
    thats not how it works, its done in %, look up brew videos on you tube.
    (0)

  6. #6
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by viion View Post
    thats not how it works, its done in %, look up brew videos on you tube.
    once you hit went over a certain value for attack you see no gains is the point, i know this because i tested it extensively, boosting 12 times was useless versus most mobs, but versus demons in dynamis, it was effective, because thier defense was high.

    the point isnt the formula, the point is more attack is only useful if the monster has defense, once your attack overcomes defense, it is useless as a stat.

    to truely see if it has no value, the test needs to be against high defense mobs.
    (1)

  7. #7
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Physic View Post
    once you hit went over a certain value for attack you see no gains is the point, i know this because i tested it extensively, boosting 12 times was useless versus most mobs, but versus demons in dynamis, it was effective, because thier defense was high.

    the point isnt the formula, the point is more attack is only useful if the monster has defense, once your attack overcomes defense, it is useless as a stat.

    to truely see if it has no value, the test needs to be against high defense mobs.
    Um... Again go look up on youtube ffxi brews. You will notice the difference of 999 stats compared to 450 or w/e you usually have. Its the difference between doing 1k weapon skills or doing 9k weapon skills.
    (0)

  8. #8
    Player
    AlexiaKidd's Avatar
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    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Anyone want to buy a Crab Bow+3 before this info gets more widespread ><
    (1)

  9. #9
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by AlexiaKidd View Post
    Anyone want to buy a Crab Bow+3 before this info gets more widespread ><
    LOL :X Also why aren't you on FF14!
    (0)

  10. #10
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Hmm...well thats not cool at all. Now I really cant wait for the new battle system...how could something like stat effects not be in game at this point x_x

    So what about if you get a str down debuff?
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

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