An actual feedback about the skills for class with the most controversy in ARR, haven't seen them in for a while. Just by seeing this made me certain that summoner is all about DoT's. Tossing that aside let see the feedback

- I can't agree more with the debuff indicator and placement (i have to spam ruin ruin II drain against odin)
- Ruin and Ruin II, i swore that SE want to balance the DPS output so i suspect these spells are under heavy constraints because of DPS reason
- Bio, Bio II, Miasma haven't tried that could be a bug
- Tri-Disaster, this skill was trully a PvP centric and it doesn't require you too stand next to enemies just to bind them unlike blizzard II, the same also apply to another PvP centric Miasma II as a panic button
- Bane, i could agree with you they should've made bane an AoE by default that spread DoT's with highest count cast by you within the AoE and then spread it within the range of the AoE also 15% timer reset was useless imo
- As for Aero i could say that all DPS classes are under heavy constraints of how much potency that they can deliver, and i think SE just want to "evade" balance issues