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  1. #1
    Player
    Juubi's Avatar
    Join Date
    Sep 2013
    Posts
    81
    Character
    Arashi Uzumaki
    World
    Balmung
    Main Class
    Arcanist Lv 50

    Fates Are Ruining The Dungeon Experience

    Fate Grinding is eating away all the potential party members in Dungeons, you queue for almost half an hour and you get nothing, and take note this is cross-server dungeon finding, I'm very disappointed.
    (18)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    64
    There needs to be more incentives to run dungeons, and not fates.

    I find it hard to believe that SE would spend all that time creating the instances, only for the majority of the playerbase to run them once.
    (15)

  3. #3
    Player
    Symos's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    5
    Character
    Symos Orwyn
    World
    Lich
    Main Class
    Conjurer Lv 22
    I didn't experience any queues to dungeons (well, maybe because I'm a healer), but it's a fact that FATE system rewards player with a too high amount of experience points. It discourages taking part in dungeons. Dungeons should be a crucial point of the game. Not just 'speedrun-through-it-only-once'. I mean, look at them - they are fun, well designed and nice lookin'. It would be a tremendous waste just because FATE reward system is not optimized.
    Nevertheless, we should give SE some time. They have a lot of gameplay issues right now, while trying to push towards 2.1 patch (since PVP demand is very high).
    (5)

  4. #4
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,349
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    This isn't true, It's a shortage of tanks.
    As a Tank, Sadly, I put up duty finder and I am in a party within 20-30 seconds normally.

    The one time I ran a duty finder with my THM friend form FFXI he was like wow that was quick.
    (8)

  5. #5
    Player
    Phantasmid's Avatar
    Join Date
    Jul 2012
    Posts
    65
    Character
    Rhenha Mhakaracca
    World
    Exodus
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Kewitt View Post
    This isn't true, It's a shortage of tanks.
    As a Tank, Sadly, I put up duty finder and I am in a party within 20-30 seconds normally.

    The one time I ran a duty finder with my THM friend form FFXI he was like wow that was quick.
    I usually wait about 10m on a tank class unless I have a healer with me.
    (3)

  6. #6
    Player
    Nikki's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    83
    Character
    Nini Bao
    World
    Balmung
    Main Class
    Viper Lv 92
    Quote Originally Posted by Juubi View Post
    Fate Grinding is eating away all the potential party members in Dungeons, you queue for almost half an hour and you get nothing, and take note this is cross-server dungeon finding, I'm very disappointed.
    Dungeons suck in terms of gil and experience as well as drops. You can pay me 1 million gil and i still wouldn't run a dungeon more than once just for the sake of the story. On the other hand FATES are loads of fun..my friends list is full of some amazing people that i met while leveling and we talk to eachother even when not in FATES.

    FATES - 1
    Dungeons - 0
    (4)

  7. #7
    Player
    neverendingxsin's Avatar
    Join Date
    Aug 2013
    Posts
    89
    Character
    Jonn Snow
    World
    Coeurl
    Main Class
    Lancer Lv 50
    People need to stop hating on FATES so much.
    (9)

  8. #8
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    fates are closer to open world grinding and i enjoyed them more. dungeons are good when it's for the highest tier of gear to get it, but with the speed of leveling you run a dungeon a few times and you are past it anyways.
    (2)


    http://crystalknights.guildwork.com/

  9. #9
    Player
    Alaray's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    624
    Character
    Vevri Arctyria
    World
    Balmung
    Main Class
    Red Mage Lv 100
    Find a FC, LS, or group of players who want to do the dungeon content and do them together when you have the time for it. But in every single MMO with a LFD tool, there is this problem and, by and large, it's due to a lack of players wanting to tank/heal and a huge swath of players wanting to do damage. The only MMO I haven't seen this an issue in is Guild Wars 2, but that game has no LFD tool and any group composition can get through anything.

    I doubt Fates are the issue when this issue persists in games without Fates.
    (0)

  10. #10
    Player
    d4rkie's Avatar
    Join Date
    Aug 2013
    Posts
    77
    Character
    Mi'qo Akiyama
    World
    Ultros
    Main Class
    Archer Lv 80
    why not adding GC seals rewards to the dungeons? the only reason I occasionally run fates is the shortage of GC seals.

    also, FATEs cultivate players incapable of running dungeons. some healers are just constantly spamming Medicas and Cure II and they think that's fine *then everyone wipes*. FATE-cultivated tanks can't keep hate and can't mark targets. they melt before a healer is able to heal them. FATE-trained DPS are not capable of any kind of tactics. They spam AoE generating more hate than any tank can get off them, then run around and melt.

    Seriously, it's very hard to save these people. some realise it and listen to advice, most are just shunning it off and continue their FATE ways
    (16)

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