Fate Grinding is eating away all the potential party members in Dungeons, you queue for almost half an hour and you get nothing, and take note this is cross-server dungeon finding, I'm very disappointed.
Fate Grinding is eating away all the potential party members in Dungeons, you queue for almost half an hour and you get nothing, and take note this is cross-server dungeon finding, I'm very disappointed.
There needs to be more incentives to run dungeons, and not fates.
I find it hard to believe that SE would spend all that time creating the instances, only for the majority of the playerbase to run them once.
I didn't experience any queues to dungeons (well, maybe because I'm a healer), but it's a fact that FATE system rewards player with a too high amount of experience points. It discourages taking part in dungeons. Dungeons should be a crucial point of the game. Not just 'speedrun-through-it-only-once'. I mean, look at them - they are fun, well designed and nice lookin'. It would be a tremendous waste just because FATE reward system is not optimized.
Nevertheless, we should give SE some time. They have a lot of gameplay issues right now, while trying to push towards 2.1 patch (since PVP demand is very high).
This isn't true, It's a shortage of tanks.
As a Tank, Sadly, I put up duty finder and I am in a party within 20-30 seconds normally.
The one time I ran a duty finder with my THM friend form FFXI he was like wow that was quick.
I usually wait about 10m on a tank class unless I have a healer with me.
Dungeons suck in terms of gil and experience as well as drops. You can pay me 1 million gil and i still wouldn't run a dungeon more than once just for the sake of the story. On the other hand FATES are loads of fun..my friends list is full of some amazing people that i met while leveling and we talk to eachother even when not in FATES.
FATES - 1
Dungeons - 0
People need to stop hating on FATES so much.
fates are closer to open world grinding and i enjoyed them more. dungeons are good when it's for the highest tier of gear to get it, but with the speed of leveling you run a dungeon a few times and you are past it anyways.
http://crystalknights.guildwork.com/
Find a FC, LS, or group of players who want to do the dungeon content and do them together when you have the time for it. But in every single MMO with a LFD tool, there is this problem and, by and large, it's due to a lack of players wanting to tank/heal and a huge swath of players wanting to do damage. The only MMO I haven't seen this an issue in is Guild Wars 2, but that game has no LFD tool and any group composition can get through anything.
I doubt Fates are the issue when this issue persists in games without Fates.
why not adding GC seals rewards to the dungeons? the only reason I occasionally run fates is the shortage of GC seals.
also, FATEs cultivate players incapable of running dungeons. some healers are just constantly spamming Medicas and Cure II and they think that's fine *then everyone wipes*. FATE-cultivated tanks can't keep hate and can't mark targets. they melt before a healer is able to heal them. FATE-trained DPS are not capable of any kind of tactics. They spam AoE generating more hate than any tank can get off them, then run around and melt.
Seriously, it's very hard to save these people. some realise it and listen to advice, most are just shunning it off and continue their FATE ways
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