Results 1 to 3 of 3
  1. #1
    Player
    dualcross's Avatar
    Join Date
    Aug 2013
    Posts
    2
    Character
    Dual Cross
    World
    Faerie
    Main Class
    Marauder Lv 41

    [Discussion] Warrior Suggestions

    Defiance:
    • 10% Crit Chance and 15% Increased Healing Received Baseline
    • Infuriated Status at 4 stacks
    • Additional Stacks Increase Healing Received by 2.5% per stack (Total 10% at 4 Stacks)

    Steel Cyclone
    In my opinion I really don't see a need to use this move, especially at the cost of losing my Wrath Stacks.

    This move either needs a complete overhaul or very good additional effects to be worth using. Here are a couple ideas I had:
    • Alternative 1: Additional Effect: 5 Second Stun to all enemies hit
    • Alternative 2: Reflect 30% of Damage Received for 10 seconds (amount capped at 30% of Warrior's Health)

    Storm's Path
    The healing provided on this move is laughably low. Skill needs to either be improved or just baked into an existing one.
    • Alternative 1: Increase Healing to 150% of damage dealt
    • Alternative 2: Remove skill and put the Healing component onto Butcher's Block

    Bloodbath
    Similar to above, the healing provided isn't very meaningful where it counts. Either needs to be increased in effectiveness or provide additional utility.
    • Alternative 1: Additional Effect - Heal 50% of the damage taken over 10 seconds
    • Alternative 2: Increase Healing Effectiveness to 50% of Damage Dealt

    Foresight
    What this job is missing is the ability to survive huge burst (though we can heal up if we do survive the initial burst), so I thought Foresight could be overhauled to provided this needed skill perhaps in this way:
    • Alternative 1: Parry all attacks for the next 5 seconds, Cool down: 20 seconds (Provides a quick reusable measure to be proactive in damage mitigation)
    • Alternative 2: Gain a Damage Absorption Shield equal to 30% of Max Health that lasts 15 seconds, Cool Down: 60 seconds (The idea here is that you could use this in combination with Thrill of Battle for a nice HP cushion to survive Burst)

    Mercy Stroke
    Let's be honest here, this skill is pretty much useless on Boss Fights =[. Here's my suggestion:
    • Increase Potency to 500 (For a conditional 1 minute cool down this should pack more a punch)
    • Additional Effect: If target does not die from Mercy Stroke, gain Infuriated status (I thought the flavoring went well and it should be very useful on Boss Fights)


    What ideas do you guys have that might be awesome? Feel free to discuss and share!
    (4)
    Last edited by dualcross; 09-16-2013 at 11:55 AM. Reason: Formatting

  2. #2
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by dualcross View Post
    What ideas do you guys have that might be awesome? Feel free to discuss and share!
    I agree with most of your suggestions with a few exceptions/qualifications.

    I would be happier if "cost" of Steel Cyclone were removed rather than having the effect bolstered. We don't really need *more* damage reflection (Vengeance does that just fine, imo) and and AoE stun that's, effectively, on a 20 sec CD is *really* borked. The best solution, as I see it, is simply reducing the cost from all 5 Wrath stacks to ~2 Wrath stacks. It would still suggest that it require Infuriated, so that it can only be used at 5 stacks, but you could at least recover from using it within a reasonable amount of time. This way the cost is actually in line with the benefit.

    The issue that I have with Storm's Path is that it's too expensive (90 rather than 60 or 70) and has the lowest combo potency. If the combo potency were higher (like 310-330), the 50% heal would actually be useful. I do like the idea of getting rid of Storm's Path completely and simply putting the healing on Butcher's Block though: PALs get their mitigation benefit on their high enmity/high damage combo so it's not like it's really without precedent. Storm's Path just isn't a very useful combo, compared to Storm's Eye and Butcher's Block.

    If you're changing Foresight, you have to remember that it's an additional ability for PAL. Anything you do to it has to be viewed within the lens of both classes getting it (and likely Warrior just getting a ~25% reduced CD or 25-50% longer duration). Shortening the duration and increasing the benefit is likely something that would make it more useful, and I'd be more than willing to get rid of Enhanced Mercy Stroke for something like Enhanced Foresight II, such that it increased the contribution of Foresight so that it's strong for a WAR and simply decent for a PAL.
    (0)

  3. #3
    Player
    hola's Avatar
    Join Date
    Jul 2013
    Posts
    146
    Character
    Hola Roxanne
    World
    Aegis
    Main Class
    Marauder Lv 50
    good post

    but

    you failed to mention inner beast.
    (0)