Defiance:
- 10% Crit Chance and 15% Increased Healing Received Baseline
- Infuriated Status at 4 stacks
- Additional Stacks Increase Healing Received by 2.5% per stack (Total 10% at 4 Stacks)
Steel Cyclone
In my opinion I really don't see a need to use this move, especially at the cost of losing my Wrath Stacks.
This move either needs a complete overhaul or very good additional effects to be worth using. Here are a couple ideas I had:
- Alternative 1: Additional Effect: 5 Second Stun to all enemies hit
- Alternative 2: Reflect 30% of Damage Received for 10 seconds (amount capped at 30% of Warrior's Health)
Storm's Path
The healing provided on this move is laughably low. Skill needs to either be improved or just baked into an existing one.
- Alternative 1: Increase Healing to 150% of damage dealt
- Alternative 2: Remove skill and put the Healing component onto Butcher's Block
Bloodbath
Similar to above, the healing provided isn't very meaningful where it counts. Either needs to be increased in effectiveness or provide additional utility.
- Alternative 1: Additional Effect - Heal 50% of the damage taken over 10 seconds
- Alternative 2: Increase Healing Effectiveness to 50% of Damage Dealt
Foresight
What this job is missing is the ability to survive huge burst (though we can heal up if we do survive the initial burst), so I thought Foresight could be overhauled to provided this needed skill perhaps in this way:
- Alternative 1: Parry all attacks for the next 5 seconds, Cool down: 20 seconds (Provides a quick reusable measure to be proactive in damage mitigation)
- Alternative 2: Gain a Damage Absorption Shield equal to 30% of Max Health that lasts 15 seconds, Cool Down: 60 seconds (The idea here is that you could use this in combination with Thrill of Battle for a nice HP cushion to survive Burst)
Mercy Stroke
Let's be honest here, this skill is pretty much useless on Boss Fights =[. Here's my suggestion:
- Increase Potency to 500 (For a conditional 1 minute cool down this should pack more a punch)
- Additional Effect: If target does not die from Mercy Stroke, gain Infuriated status (I thought the flavoring went well and it should be very useful on Boss Fights)
What ideas do you guys have that might be awesome?Feel free to discuss and share!