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  1. #201
    Player
    Devilray's Avatar
    Join Date
    Sep 2013
    Posts
    126
    Character
    Devilray Asura
    World
    Behemoth
    Main Class
    Lancer Lv 50
    Didn't any of you do Fellcleave parties or Astral burn parties in FFXI ? This same arguement can be applied to that, and SE NEVER changed a thing. You can level from 30-99 by just standing around while 2 people kill a ton of mobs with AoE for a ton of XP. People might consider grinding FATE an exploit, but it really IS NOT when compared to what has been allowed in the other SE game... You think AoE'ing a bunch of mobs in FFXI is going to get you banned? No, and SE always kept it that way. The only reason they would fix it is to make all you wanna-be GM's to shut up. Get with the program and grind the FATE like everyone else is for 10+ minutes. Why do you want to be an ass-hat and get rid of that method? It is like saying in FFXI, I want everyone to level up the hard way... yeah, that would not go well over there. And FFXI's game mechanices were never dictated; there were no clear objectives. You have free reign over how you level up. I do not know why people want to dictate how people level up in a game... they have no right to say how I should level or anyone else. Only thing that is making this a huge ruckus is the Fate OBJECTIVES. If that wasn't there, people would not be complaining. It just takes some people longer than others to wrap their freaking heads around the fact that you do not need to complete something, or there is no ONE way to level up.
    (1)
    Last edited by Devilray; 09-19-2013 at 09:27 PM.

  2. #202
    Player
    Renvalt's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    77
    Character
    Kurei Renvalt
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Slaxx View Post
    They are FATE mobs, just not the target mobs for the completion of the FATE.
    I don't believe so. Usually, they'd have an icon near their names if they spawned as part of a FATE, and I seem to recall them sticking around after it as well (even when the FATE in question isn't up, they're still there).

    I actually seem to recall my first attempt: we didn't get the Lambs killed in time, and only got a paltry amount of EXP. To me, it actually seems that the mobs themselves might contribute to the first phase FATE, but it doesn't seem to be what grants the biggest chunk of EXP in that particular FATE. I think the steps AFTER are what grant the biggest chunk (someone in the aforementioned party said that we lost a chance at about 30k EXP or so - I'm like to think it wasn't the mobs killed by AoEs that were the most important part).
    (0)

  3. #203
    Player
    AngryNixon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    635
    Character
    Angry Nixon
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Ptolemy View Post
    Don't like reading much huh? i was just stating something, nothing else


    GJ at failing
    Nope. Hate reading. Hard work. Stating something? Really? Ok, I concede I misread.

    Still no GJ.
    (0)

  4. #204
    Player
    ZohnoReecho's Avatar
    Join Date
    Aug 2013
    Posts
    958
    Character
    Zohno Reecho
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Devilray View Post
    Didn't any of you do Fellcleave parties or Astral burn parties in FFXI ? This same arguement can be applied to that, and SE NEVER changed a thing. You can level from 30-99 by just standing around while 2 people kill a ton of mobs with AoE for a ton of XP. People might consider grinding FATE an exploit, but it really IS NOT when compared to what has been allowed in the other SE game... You think AoE'ing a bunch of mobs in FFXI is going to get you banned? No, and SE always kept it that way. The only reason they would fix it is to make all you wanna-be GM's to shut up. Get with the program and grind the FATE like everyone else is for 10+ minutes. Why do you want to be an ass-hat and get rid of that method? It is like saying in FFXI, I want everyone to level up the hard way... yeah, that would not go well over there. And FFXI's game mechanices were never dictated; there were no clear objectives. You have free reign over how you level up. I do not know why people want to dictate how people level up in a game... they have no right to say how I should level or anyone else. Only thing that is making this a huge ruckus is the Fate OBJECTIVES. If that wasn't there, people would not be complaining. It just takes some people longer than others to wrap their freaking heads around the fact that you do not need to complete something, or there is no ONE way to level up.
    Show me on the map where the mobs repop at the same speed giving the same amount of exp, then I'll accept it's working as intended.

    And stop comparing games between them. If XIV had the current XI's director this ship wouldn't have even sailed.
    (0)
    Last edited by ZohnoReecho; 09-19-2013 at 09:58 PM.

  5. #205
    Player
    Iskander's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Iskander Ionius
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    This thread needs to die before the Devs get into it. Note: The bigger a thread gets, the more likely a dev will come in and say: "Congratulations, we are now nerfing this too."
    (1)

  6. #206
    Player
    Renvalt's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    77
    Character
    Kurei Renvalt
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Iskander View Post
    This thread needs to die before the Devs get into it. Note: The bigger a thread gets, the more likely a dev will come in and say: "Congratulations, we are now nerfing this too."
    Yet I don't believe there's sufficient cause to nerf it. The bulk of the EXP comes from Step 2 and 3 of this particular FATE chain, not the first step. In Step 1, the AoE spammers are probably blissfully unaware that their actions, while contributing to the EXP as a whole, aren't actually affecting the FATE itself (and by association, aren't exactly necessary to continue the FATE chain as a whole). Their actions are still gaining EXP, sure, but is it actually affecting the general outcome of the FATE chain? This is a three-step FATE, if you recall - OP only addressed one third of the whole deal.

    IMO, what these AoE spammers are doing is wiping the spawn out so fast that the respawns trigger endlessly - what if you only killed one or two specific mobs in that group, and just went to kill the Lambs? We don't even know if the AoE spam kills are necessary to keep the FATE chain going (I would assume that just finishing step 1 triggers step 2, and so on).

    Sad thing is, with the attitude of the masses, I doubt testing it will even be possible. Can't cry to nerf something you have so little detailed info on.
    (0)

  7. #207
    Player
    Mythrella's Avatar
    Join Date
    Aug 2013
    Posts
    259
    Character
    Midna Purah
    World
    Leviathan
    Main Class
    Conjurer Lv 100
    I didn't read the whole thread, but I'm sure there are pros and cons pointed out.

    This fate helped me a ton to to spiritbind some accessories on my WHM to try and get the materia I need for A Relic Reborn, I got some accessories to ~60% from it.

    They - Quicktongue III - are not even remotely affordable on the market board in comparison to the others people need at a cheap 10k-ish each.

    Grinding content as a WHM for something like that is mind numbingly boring without this. For this reason alone, I love the Dark Devices fate series (and adds) the way it is ♥
    (2)

  8. #208
    Player
    Slaxx's Avatar
    Join Date
    Aug 2013
    Posts
    18
    Character
    Slaxx Asura
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Renvalt View Post
    I don't believe so. Usually, they'd have an icon near their names if they spawned as part of a FATE, and I seem to recall them sticking around after it as well (even when the FATE in question isn't up, they're still there).
    The ~1 second respawn indicates that a vast majority of them are FATE mobs. There are similar mobs in the area that naturally get caught up in the AoE spam, but not nearly enough to account for the vast amounts of experience and chain 100+ that is easily attainable in a competent group.

    Edit: The "gap" in leveling started far earlier than 47-49. At least as early as level 40 I would get 1/2 a level doing every available quest (story and side). I finished my hunting log to level 50 at 44 (maybe 45). There simply was no other reasonable source of XP beyond that. Grinding dungeons wasn't really an option as a DD. The wait times take the decent XP you can get from dungeons and put it in the realm of "auto-logoff due to afk".
    (0)
    Last edited by Slaxx; 09-19-2013 at 10:34 PM. Reason: Stupid GD 1000 character limit that even applies to quoted text

  9. #209
    Player
    Pibz's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Cat Man
    World
    Omega
    Main Class
    Marauder Lv 30
    This thread is just hilarious, people actually think that there is even the slightest chance that getting a completely disporportional amount of xp compared to anything else in the game is intended(you can call it exploit or wtv the hell you want semantics don't really matter).
    I personally don't care, i don't do it as i fail to see the entertainment in it(or in any fate grouping as it is right now).

    Oh and by the way, any form of fate grouping in its current state is an exploit, the producer himself has stated that the FATES are not scaling properly right now and that they're just letting people have fun with it...

    Again i couldn't care less, i don't see the fun in skipping content just to come into the game after 1 month and whine that there's not enough content.
    (2)

  10. #210
    Player
    Azgarde's Avatar
    Join Date
    Aug 2013
    Posts
    172
    Character
    Az Gardey
    World
    Midgardsormr
    Main Class
    Archer Lv 71
    It is really not an exploit. It's a clever use of in-game mechanics. An exploit would be taking advantage of a bug, but this FATE is not bugged. It has been designed this way. And I honestly think it is a good thing, since leveling from 45 to 50 already takes a very long time.

    Edit: FATE grouping is also not an exploit in it's current form. Devs actually mentioned about wanting people to group together, so that really is what we are doing by FATE farming in groups.

    So let me ask this question: What's the difference between farming mobs for XP in a FATE, or farming mobs for XP in the wild ? Result is the same: Farming Mobs for XP, while in a group.
    (0)
    Last edited by Azgarde; 09-19-2013 at 11:02 PM.

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