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  1. #1
    Player
    Dijana's Avatar
    Join Date
    Aug 2011
    Location
    The Goblet
    Posts
    696
    Character
    Dijana Menatas
    World
    Zurvan
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Badger View Post
    I care because exploits like this reduce the amount of people doing other things, like non-exploitative fates, this actual fate chain, and dungeons. The more people that abuse fates like these* the less people there are to do other things, which does impact the community as a whole.

    And who is "you people?"

    *I'm unaware of any other fates like this, but if there are any they need to be fixed.
    It's not an exploit, and fates dont need to be 'fixed.' It doesnt take people away from other fates, it's a fate that lasts 15 minutes, that generally starts every 1-2 hours. Just like any zone, people will run to it because it gives a lot of exp. When phase 1 is over, they'll quickly finish the rest of the chain. When the final phase is over, they'll resume doing exactly what they just did- more fates. They'll keep running back and forth to each fate until the next one starts, which will eventually be Dark Devices again. There is no exploit, no cheating, its no different to doing any other fate.
    (3)

  2. #2
    Player
    Velveteer's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    149
    Character
    Rouge Velvet
    World
    Ultros
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Badger View Post
    I care because exploits like this reduce the amount of people doing other things, like non-exploitative fates, this actual fate chain
    Ummmmm I've done some hours of fate grinding once and no, we still do all the other fates when we can run to them fast enough, after DD. That's why we call it a fate train. Sure if DD and another fate pop at the same time, more will do DD but there'll still be others doing the other ones if there are players closer to it.

    At least on my server we still stick around for the rest of the chain.

    About dungeons, I can't argue with that.
    (0)

  3. #3
    Player
    Balaur's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    154
    Character
    Balaur Bondoc
    World
    Ultros
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Badger View Post
    *I'm unaware of any other fates like this, but if there are any they need to be fixed.
    In each Primal's "shrine area" is a FATE that pops every now and again that results in a series of boxes or crates that have to be destroyed, and a spawning series of mobs whose death doesn't count for completion. They provide experience. To complete, you must destroy all boxes. However, leaving said boxes up at 2% HP and just farming the mobs is possible.

    This is also true of collection quests, where the spawns that can provide turn-in items respawn at a fairly rapid rate depending on the number of attendees. As long as no one turns in until about a minute to go, hundreds of these guys can be spawned and killed for the XP.

    It's possible, but for the most part nonviable as these areas are "out of the way" or not high-level enough. Farming XP from a fairly low, early 40s level up towards 50 by doing Dark Designs - the Plea and just nuking these particular mobs over and over again is a possible, and viable method, of XP grinding the slowest leveling period in the growth curve. But there is no actual "exploit," and I suggest you look up the definition of that term and how it's applied to the gaming world.
    (0)

  4. #4
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Balaur View Post
    Bunch of nonsensical stuff
    I think you missed the part where in a party, you gain all the exp of mobs your party members kill and a lvl 20 guy can use this exploit as well to get hundreds of thousands of exp.
    (1)

  5. #5
    Player
    Darkoray's Avatar
    Join Date
    Sep 2013
    Posts
    35
    Character
    Dark Firestorm
    World
    Exodus
    Main Class
    Arcanist Lv 50
    Anything considered not to be working by the devs and used by players to otherwise gain an advantage is an exploit. Any Dev will tell its an exploit poor design or not. You are gaining more exp than the fate was intended to give and there for players are gaining and advantage not intended by the devs aka an exploit. I think people seem to think only bugging something for an advantage now days is an exploit.

    Someone said earlier in the thread people need to understand what an exploit is. 100% agree with that guy.
    (0)

  6. #6
    Player
    DivineOracle's Avatar
    Join Date
    Sep 2013
    Posts
    90
    Character
    Sacred Sage
    World
    Tonberry
    Main Class
    White Mage Lv 60
    That's not an exploit, in fact there are several FATEs that require you to kill certain enemies to end it. or turn in a certain number of items to end it. all of them are timed as well so it isn't "infinite" just because you probably couldn't get a decent party for it or you want people to spend 10 seconds on every over crowded FATE does not mean it needs fixing, you're like the guy who sees everyone having a good time and you chunk a couple of smoke bombs in the middle of them.
    (15)

  7. #7
    Player
    Issac's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    952
    Character
    Kytheren Kenni
    World
    Seraph
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by DivineOracle View Post
    you're like the guy who sees everyone having a good time and you chunk a couple of smoke bombs in the middle of them.
    Oh god! xD
    I think I'm the guy who would have LOTS of fun doing this. My sides would be on the moon!
    (1)

  8. #8
    Player
    Pugmalion1's Avatar
    Join Date
    Aug 2013
    Posts
    55
    Character
    Montucky Coldsnack
    World
    Cactuar
    Main Class
    Archer Lv 38
    Quote Originally Posted by Issac View Post
    Oh god! xD
    I think I'm the guy who would have LOTS of fun doing this. My sides would be on the moon!
    I know, right? I'm not there yet in my main class, but I think I would have a ton of fun putting together a group of four or five like-minded individuals and focusing on ruining this fate every time it popped. Whenever I see a new version of this thread, it just makes me want to do that more and more.
    (0)

  9. #9
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by texhnolyze View Post
    so, leveling is fast enough and people still want it to be faster?

    i don't think it's an exploit though..
    They're ignoring FATE objectives and purposely failing it to not only get it to reappear soon (failed FATEs do have a chance of respawning faster), but because they can kill an endless supply of mobs in a corner. That screams "not intended" so loudly its not even funny.

    There was a similar exploit that got nerfed in 1.0 involving purposely failing leves, so this being dealt with is not that far outside the realm of possibilities.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #10
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,468
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Duelle View Post
    They're ignoring FATE objectives and purposely failing it to not only get it to reappear soon (failed FATEs do have a chance of respawning faster), but because they can kill an endless supply of mobs in a corner. That screams "not intended" so loudly its not even funny.

    There was a similar exploit that got nerfed in 1.0 involving purposely failing leves, so this being dealt with is not that far outside the realm of possibilities.
    People aren't failing it, they just wait until the last moment to clear the objective and move on to part 2. I don't understand why people keep trying to call this an exploit. You're still operating well within the game's mechanics.
    (2)

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