Sinbios...I totally agree with you. I just know they banned people for their use in FFXI. Just looking out for ya. "Not like I have no clue what you mean." I'm not disagreeing about parsing.

Sinbios...I totally agree with you. I just know they banned people for their use in FFXI. Just looking out for ya. "Not like I have no clue what you mean." I'm not disagreeing about parsing.
I must say it's a little naive to think the RNG in this game (or any MMO) is truly random.
I have done 100+ dungeons (have achievement), about 70 of those are ifrit HM, not one time have I seen the weapon drop for me, in addition I have 5 other ifrit weapons that I can't use or sell. apparently the chance of not getting a 1/8 (since there are only 8 classes) roll 70 times in a row is 0.00872%, according to the accumulative binomial probability formula.
evidently, I have triggered a 0.01-% situation with a 12.5% RNG. on less statistical front, numerous people have told me they have seen the monk weapon drop few times in one day, all with not a single monk in party. I can't help but think somewhere in the code there is something deliberately making the game harder than it says it is, therefore require more play time ($$$).
likewise, your craft succession rate is certainly subject to the same "randomness", I guess the game wants to encourage you to get 100%, but by what I feel slightly shady methods.
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