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  1. #1
    Player
    Majidah's Avatar
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    Mar 2011
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    Ul'dah
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    1,889
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    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50

    [dev1030] maps need to be narrower

    Just some ranting, tell me what you think.

    The current areas bore me to death. The ammount of copy paste make everything miscelaneous. In XI I'd actually go "woah" and stare at a waterfall as I crossed across the bridge, there were places people would automatically use as landmarks for gathering together. You'd feel the urgency of avoiding mobs and not just outrunning them.

    This is missing on XIV and I think its due to two or three things.

    First of all, the lack of beastmen. But even with no aggresive goblins there are plenty of aggresive mobs in the general areas.
    But why don't they feel as threatening? I think this is because the areas are too much of open spaces. You can pretty much avoid everything there is by taking a small detour.
    This also takes attention from places that might be considered landmarks because people don't all take the same paths in such wide open spaces (that and because anima kills things like this).

    There's the issue that its far too easy to outrun an aggresive mob.
    I don't even know how to address this. They run too slow considering the distance they give up chasing maybe? At most you get hit a few times, but running in a misc derection usually means you have nothing to worry about.

    If maps were narrower you'd be forced to deal with these mobs, to wait on them to be turned around in order to pass and so!

    Well, my two cents.
    (2)

  2. #2
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    There is a lack of aggressive monsters at that starter area's I agree, but I think this intentionally done.

    Many of the dungeons like Tam-Tara, Mistbeard and Copperbell all have aggressive monsters and narrow pathing.

    Getting to Broken Water with all those Buzzards and Mitelings is kind of tough aswell, especially if you are lower level.

    So yea there are places that do have aggressive monsters they just aren't around the starting area's.
    (3)

  3. #3
    Player
    Req's Avatar
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    Apr 2011
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    756
    Character
    Rusalka Camenae
    World
    Gilgamesh
    Main Class
    Carpenter Lv 80
    Youve apparently never walked past a level 70 mob on accident hiding behind a cliff that then does 4000 damage to you on your way to camp drybone have you? There is tons of aggro in this game, and the fact that every mob has a ranged attack just makes it a living hell. Try going to Mor dhona and getting from the start of the area to the end.
    (2)

  4. #4
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    Mar 2011
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    Gridania
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    865
    Have you tried tolerating the Black Shroud's trenches for a week, day in and day out? Trust me, you do not want narrow passageways unless it makes sense. And the Black Shroud does not make sense, in the context of sensible game design.
    (3)

  5. #5
    Player
    Majidah's Avatar
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    Ul'dah
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    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by SilvertearRen View Post
    Have you tried tolerating the Black Shroud's trenches for a week, day in and day out? Trust me, you do not want narrow passageways unless it makes sense. And the Black Shroud does not make sense, in the context of sensible game design.
    I was talking with something more similar to northern gustaberg in mind

    http://www.ffxi-atlas.com/maps_norma...berg-north.jpg

    narrower doesn't mean hallways.
    (0)
    Last edited by Majidah; 05-02-2011 at 01:29 AM.

  6. #6
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    I think filling the maps we have now with content would be better than making them smaller.
    (7)

  7. #7
    Player
    Akira_Tenshi's Avatar
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    Mar 2011
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    Limsa Lominsa
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    1,381
    Character
    Akira Tenshi
    World
    Odin
    Main Class
    Weaver Lv 80
    I can't stand the copy paste enviroments either, this game is just bland and ugly. I just don't think that is ever going to change and if it dosen't i won't ever be paying to play this. I will just continue to play the far superior and far prettier FF XI.

    The enemies are ridiculous to, i do not want to spend 50 ranks fighting rats and dodos. There is rarely a sense of danger in this game because the enemies are all pathetic harmless animals that don't even aggro. I know there are some more impressive enemies but they just seem to few and far between. I actually did ecounter some rank 83 enemies the other day. I would like to see someone try to fight those, but why are they even there if we can't defeat them?
    (1)

  8. #8
    I'm guessing that SE is going to release more scary/hostile upon the land once the 7th astral era begins. I say this because SE updated the text for battlewardens saying how once passive enemies have now become hostile. So I think SE is trying to give us a reason why we have to fight the friendly looking mobs until the real enemies get here
    (0)

  9. #9
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    Quote Originally Posted by Zahak View Post
    I'm guessing that SE is going to release more scary/hostile upon the land once the 7th astral era begins. I say this because SE updated the text for battlewardens saying how once passive enemies have now become hostile. So I think SE is trying to give us a reason why we have to fight the friendly looking mobs until the real enemies get here
    Currently I feel behests are the way they are because we are at peace. It's like behest has turned into a game where adventurers just practice their skills in a battle with others. I'm hoping once chaos strikes the behest will become serious and we get beastmen tribe parties instead..
    (0)
    Want to have more freedom on how you look!? Support this thread!:

    http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals

  10. #10
    Player
    Majidah's Avatar
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    Majidah Sihaam
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    Balmung
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    Archer Lv 50
    Quote Originally Posted by Xzen View Post
    I think filling the maps we have now with content would be better than making them smaller.
    uh. I'm not sure what you mean by filling them with content. Please elaborate.
    (0)

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