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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    89
    You want maps to be narrower??? Are you kidding me??? The majority of people freakin hate black shroud cause its too narrow. Were in an MMO cause its a vast open world WTF lets make this a platformer instead so we have no choice but to go through aggroin mobs. Your idea is so stupid.

    There's just not enough mobs that aggro in this game. All mobs level 10 and less should not aggro on sight, 50% of level 11 to 25 should aggro, 75% of level 26 to 35 should aggro and 99% lvl 36+ should be aggro on sight.

    But yeah i do agree there is way to many copy paste in maps, they look cool when ur a noob but quickly realize how lazy the dev were when they made them.
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    Last edited by Magiksmurf; 05-02-2011 at 03:24 AM.

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,064
    Quote Originally Posted by Magiksmurf View Post
    You want maps to be narrower??? Are you kidding me??? The majority of people freakin hate black shroud cause its too narrow. Were in an MMO cause its a vast open world WTF lets make this a platformer instead so we have no choice but to go through aggroin mobs. Your idea is so stupid.

    There's just not enough mobs that aggro in this game. All mobs level 10 and less should not aggro on sight, 50% of level 11 to 25 should aggro, 75% of level 26 to 35 should aggro and 99% lvl 36+ should be aggro on sight.

    But yeah i do agree there is way to many copy paste in maps, they look cool when ur a noob but quickly realize how lazy the dev were when they made them.
    Narrower doesn't mean Black Shroud narrow, chill out, makes you look stupid when you react like an idiot. She/He explained that narrow in the sense that FFXI's maps were narrow. TC I don't necessarily agree but I agree with you on everything else and the maps need to be different, its stupid design when you take an entire area and make it completely possible to rank up to cap in that one area and make the entire area look the exact same.
    (1)

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,064
    And SE, for the record, this game wont be successful unless you make the maps more interesting and you should make them more interesting and they should be high up on your priorities too alongside content and battle changes.
    (1)

  4. #4
    Player
    Akira_Tenshi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Akira Tenshi
    World
    Odin
    Main Class
    Weaver Lv 80
    I can't stand the copy paste enviroments either, this game is just bland and ugly. I just don't think that is ever going to change and if it dosen't i won't ever be paying to play this. I will just continue to play the far superior and far prettier FF XI.

    The enemies are ridiculous to, i do not want to spend 50 ranks fighting rats and dodos. There is rarely a sense of danger in this game because the enemies are all pathetic harmless animals that don't even aggro. I know there are some more impressive enemies but they just seem to few and far between. I actually did ecounter some rank 83 enemies the other day. I would like to see someone try to fight those, but why are they even there if we can't defeat them?
    (1)

  5. #5
    I'm guessing that SE is going to release more scary/hostile upon the land once the 7th astral era begins. I say this because SE updated the text for battlewardens saying how once passive enemies have now become hostile. So I think SE is trying to give us a reason why we have to fight the friendly looking mobs until the real enemies get here
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  6. #6
    Player

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    Mar 2011
    Location
    Ul'dah
    Posts
    761
    Quote Originally Posted by Zahak View Post
    I'm guessing that SE is going to release more scary/hostile upon the land once the 7th astral era begins. I say this because SE updated the text for battlewardens saying how once passive enemies have now become hostile. So I think SE is trying to give us a reason why we have to fight the friendly looking mobs until the real enemies get here
    Currently I feel behests are the way they are because we are at peace. It's like behest has turned into a game where adventurers just practice their skills in a battle with others. I'm hoping once chaos strikes the behest will become serious and we get beastmen tribe parties instead..
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  7. #7
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    They said they be fixing the copy/paste issue and remake a few maps like the wood city.
    (0)
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