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  1. #1
    Player
    Diexna's Avatar
    Join Date
    Sep 2013
    Posts
    36
    Character
    Diex Tompy
    World
    Phoenix
    Main Class
    Conjurer Lv 50

    Cure III AoE... rather small?

    Hi, so, anyone else feel that the AoE effect on Cure III is... way too small?

    When I first saw the spell description in my action list, I figured "Oh neat, it's like an AoE heal specifically for the guys in melee range!"

    So obviously, that's what I tried to use it for.

    Except it turns out unless people are literally standing on top of each others, it'll only hit one of them. I never end up using it because I always miss my intended targets! Moment they start moving they might as well be out of range.

    Couldn't it be bumped up to at least 6y range instead of 4y on the AoE?
    (2)

  2. #2
    Player
    jgg1988's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    44
    Character
    Nayuribe White
    World
    Moogle
    Main Class
    Astrologian Lv 60
    Yeah, i used Cure III in ifirit hard mode, and really waste of time and MP. The AoE range seems a joke.
    (0)

  3. #3
    Player
    Kailan_Eidyia's Avatar
    Join Date
    Mar 2011
    Location
    Ishgaard
    Posts
    13
    Character
    Kailan Eidyia
    World
    Balmung
    Main Class
    Conjurer Lv 60
    (1)

  4. #4
    Player
    Diexna's Avatar
    Join Date
    Sep 2013
    Posts
    36
    Character
    Diex Tompy
    World
    Phoenix
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kailan_Eidyia View Post
    If it helps, I did use the search function.

    It didn't come up with anything. <.<
    (0)

  5. #5
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Nah its situational as it should be, whm don't need yet another aoe tool over Sch. Besides when you get an overcure proc. You can swiftcast cure 3 which would be the highest reliable hp healing spell to heal the tank in emergency. Which is like instant 1.9k hp healing on tank.

    But since yoshida hates "Situational" spells .They could just remove the spell and give whm a new spell with some more utility or make their job more interesting with a new mechanic.

    Perhaps replace cure 3 with one of these
    life grip(pulls targeted ally to you)
    a ffxi like marytr spell(sacrifice hp to heal target)
    a dmg spell that produces a minor aoe heal near the target which could serve a somewhat similar purpose to cure 3
    (3)
    Last edited by sharazisspecial; 09-16-2013 at 08:45 PM.

  6. #6
    Player
    Onolock's Avatar
    Join Date
    Aug 2013
    Posts
    154
    Character
    Ono Lock
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    It's a very niche ability right now. The only times I have used it really are for emergency healing on Cadeceus and Turn 4 in Coil. The tank damage on these fights is pretty crazy, though it's not worth casting unless you get an Overcure proc obviously.
    (0)


    Ono Lock <Avid>
    Check us out! www.teamavid.com

  7. #7
    Player
    Raace's Avatar
    Join Date
    Aug 2013
    Posts
    76
    Character
    Raace D'harun
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by sharazisspecial View Post
    Perhaps replace cure 3 with one of these
    life grip(pulls targeted ally to you)
    a ffxi like marytr spell(sacrifice hp to heal target)
    a dmg spell that produces a minor aoe heal near the target which could serve a somewhat similar purpose to cure 3
    I want that life grip right now. The mechanic is already in the game (Lap from the Nix frogs) so it should be fairly easy to rename and give it to us.
    (0)