even at lower levels dungeons should have have an amount of difficulty appropriate ti their level. Putting people under pressure is what pushes them to learn their party roles, experience which will be needed later on in the game. Mages learn MP management and cure prioritising etc. The other roles are pushed into learning their skills and roles.
Trimming down the dungeons like To To Rak and Tan Tara, not only removes a large part of the enjoyment of playing through them but provides only limited incentives to study or learn through experience how to play their class/job.
In Beta P3 the balance between level appropriate difficulty and length of time to play through a dungeon was just right. Trimming them down the way they have been has left behind a series of rather unappetising nub ends. Really the difficulty of the lower level dungeons and the early levels as a whole need to be warmed up a little.
If people are going to be discouraged from playing because they find them selves being killed a few times as a natural part of learning by experience, perhaps gaming is the wrong kind of thing for them.
Easy mode impatient children and other refugees from WoW should not be allowed to destroy was was in 1.0 and was in Beta P3 a great game.