off-GCD is the only reason you need to include them in your rotation, granted the animation runs longer than the GCD itself, but it's still an increase in damage as opposed to just waiting out that time.I can't say that I use jumps a lot. More I use them as a "nice feature" once in a while. For example when in dung some boss drops AOE (like poisons) and tank pulls the boss so that i can't rly get to him without stepping into that poison. It's nice to jump over it. Or use Jump when mob casts aoe around him (jump, hit, land back in the safe zone). But as i said - as they are now I perceive them as a nice feature more than something fundamental, because damage-vise I don't see the reason in including them in my standard rotations. (haven't hit lvl 50 though yet)
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