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  1. #1
    Player
    xnonamex's Avatar
    Join Date
    Aug 2013
    Location
    Grindania
    Posts
    88
    Character
    Baltais Elfs
    World
    Odin
    Main Class
    Lancer Lv 60
    I can't say that I use jumps a lot. More I use them as a "nice feature" once in a while. For example when in dung some boss drops AOE (like poisons) and tank pulls the boss so that i can't rly get to him without stepping into that poison. It's nice to jump over it. Or use Jump when mob casts aoe around him (jump, hit, land back in the safe zone). But as i said - as they are now I perceive them as a nice feature more than something fundamental, because damage-vise I don't see the reason in including them in my standard rotations. (haven't hit lvl 50 though yet)
    (0)

  2. #2
    Player
    jonnovision's Avatar
    Join Date
    Sep 2013
    Posts
    11
    Character
    Nathaniel Curtis
    World
    Famfrit
    Main Class
    Lancer Lv 50
    Quote Originally Posted by xnonamex View Post
    I can't say that I use jumps a lot. More I use them as a "nice feature" once in a while. For example when in dung some boss drops AOE (like poisons) and tank pulls the boss so that i can't rly get to him without stepping into that poison. It's nice to jump over it. Or use Jump when mob casts aoe around him (jump, hit, land back in the safe zone). But as i said - as they are now I perceive them as a nice feature more than something fundamental, because damage-vise I don't see the reason in including them in my standard rotations. (haven't hit lvl 50 though yet)
    off-GCD is the only reason you need to include them in your rotation, granted the animation runs longer than the GCD itself, but it's still an increase in damage as opposed to just waiting out that time.
    (0)

  3. #3
    Player

    Join Date
    Aug 2013
    Posts
    37
    Quote Originally Posted by xnonamex View Post
    I can't say that I use jumps a lot. More I use them as a "nice feature" once in a while. For example when in dung some boss drops AOE (like poisons) and tank pulls the boss so that i can't rly get to him without stepping into that poison. It's nice to jump over it. Or use Jump when mob casts aoe around him (jump, hit, land back in the safe zone). But as i said - as they are now I perceive them as a nice feature more than something fundamental, because damage-vise I don't see the reason in including them in my standard rotations. (haven't hit lvl 50 though yet)
    Well that is the point of this post... It's called a Dragoon class that really is just a lancer class since all the Dragoon skills are on too long of cooldowns and become a gimmick. Reducing the cooldowns to include them in the rotation would make the class feel more like a Dragoon.
    (2)