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  1. #1
    Player
    Sangnz's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Sang Blanc
    World
    Tonberry
    Main Class
    Arcanist Lv 56
    One pet is built for solo leveling/farming, this is the tank pet there is nothing wrong with this you just seem to be under the mentality that if it has no purpose in end game raiding it is pointless, there is stuff outside of this.

    I agree however that there needs to be work on garuda/ifrit making them more distinct from one another and make one more favourable based on fight so you are switching out based on the situation, Ifrit in particular needs work as for some bizzare reason SE have made him some sort of dps/tank hybrid which is just silly.
    There are lots of good suggestions floating about so I don't feel the need to put up my ideas

    On a side note Cresent you need to stop going off the deep end, take into consideration that people may not be as far in the game as you and the way you belittle people for lack of knowledge basiacally makes you look like an elitist jerkwad which puts people on the defensive and you get angsty replies.
    (0)

  2. #2
    Player
    Crescent_Dusk's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Crescent Dusk
    World
    Exodus
    Main Class
    Arcanist Lv 80
    If you're going to make endgame the part where people will spend countless hours on, I would HOPE they don't waste assets on making a pet that will be obsolete for the rest of your gameplay as a summoner. It's just bad design to make one aspect of the class only good for leveling.

    Imagine if any of the other classes' spells stopped having any use in endgame. Black Mages would be rather annoyed if Flare only worked in solo/leveling. The summons are a huge part of the class, and you just can't make one summon completely marginalized.

    Think about it. You are removing one third of the potential from the summoner by putting it in a marginal role. That titan egi could be offering something actually useful on every situation.


    Imagine that all three pets did roughly the same damage and had similar HP, but the utility was different. Garuda could be the debuffer/aoe summon. Ifrit could be the single target spike/group attack buff summon (make its stun an aoe 7 yard range cleave). Titan could offer defensive group buffs to bolster defense and an aoe 1-2 sec stun.

    You then have 3 pets with distinct roles. You could make summoning be instant cast but with a 10 sec cd. Keep the mana cost.
    (2)

  3. #3
    Player
    shinros's Avatar
    Join Date
    Aug 2013
    Posts
    304
    Character
    Malakaz Vosoma
    World
    Odin
    Main Class
    Dark Knight Lv 84
    This is another time I am going to post this. Do you know what square could do to make titan useful? The titan egi could have skills that ups the groups survivability. I wonder how many times I posted this? Since trayes idea was a good one I don't want to lose his post.

    Square should of built it somewhat like this IMO. Each pet would be useful in different situations and this means swiftcast would be used ALOT to switch between the summons depending on the situation of the fight. Each one would have a useful niche within the group. If ifrit has fire dot skills or does more burst on a target the more dots that you have on a target he would be used a lot more IMO.

    Here is Trayes post.

    Ruin: 80 potency. Grants you and your pet a buff depending on what pet you have out.
    (Ifrit: Grants the user and pet stacking buff that increases damage by 5%, stacks 2 times)
    (Titan: Lowers damage taken by the user and the pet by 5% for 4 seconds. Does not stack)
    (Garuda: Grants the user and the pet 3% spell speed. Stacks 4 times. Garuda gains double from this effect)

    Ruin II: 80 potency. This spell and the pet do a special bonus attack.
    (Ifrit: Apply a 15 potency dot for 18 seconds.) Both the player and the pet apply this dot.
    (Titan: Gain health equal to damage dealt.) Both the player and the pet heal based on the damage of thier attack.
    (Garuda: Deal half damage to all enemies near the target) Both the player and the pet do the aoe damage.)

    Now these are just ideas of how I would have made the summoner feel closer to their pets while adding some depth to the overall playstyle of the summoner. Also this is me only changing 2 skills. I am sure I could give a huge list of ideas.

    Like an aether flow spell that grants a party buff based on the summon out.
    Garuda would buff move speed and spell speed
    Titan would give everyone a small stone skin
    Ifrit would add "Enfire" to all melee attacks
    (1)
    Last edited by shinros; 09-18-2013 at 01:04 PM.

  4. #4
    Player
    thenewzero's Avatar
    Join Date
    May 2011
    Posts
    50
    Character
    Tyren Arkon
    World
    Faerie
    Main Class
    Lancer Lv 50
    It's a shame Jobs don't get traits. It would be cool if SMN got a trait that maybe gave a proc on DoTs to make the next summon instant cast and have it do some kind of attack when pulled out, so it would be worth it to swap between Ifrit and Garuda at least. Maybe even have Titan summons with this proc give a damage reduction effect to your party. Something like that. Then summoning would be part of the rotation.
    (0)

  5. #5
    Player
    Zerohiten's Avatar
    Join Date
    Aug 2013
    Posts
    9
    Character
    Azure Ackerman
    World
    Tonberry
    Main Class
    Arcanist Lv 36
    Quote Originally Posted by thenewzero View Post
    It's a shame Jobs don't get traits. It would be cool if SMN got a trait that maybe gave a proc on DoTs to make the next summon instant cast and have it do some kind of attack when pulled out, so it would be worth it to swap between Ifrit and Garuda at least. Maybe even have Titan summons with this proc give a damage reduction effect to your party. Something like that. Then summoning would be part of the rotation.
    Agree to the Jobs not getting Traits, if a Job is supposed to provide a specialized role then why only in the form of new spells? There should be new traits that is made FOR Summoner (or any other jobs actually) to further achieve that purpose.

    The traits should revole around the Summons, like say..
    - Whenever we perform a Summon, we(or/with the pet) will gain some sort of buff (+Damage/Crit?) (Not really possible to abuse due to high manacost of Summons)
    - Summons will now share our damage taken? (Increase personal survivability)
    - Summons will receive a portion of our heal received? (Increase summon's survivability)
    - Further increase our maximum Aetherflow stacks (to allow access of new spells to interact with Aetherflow)

    Enkindle to rework, to act like a "Limit Break" for our summons:
    - Ifrit, real..Hellfire that deals large AoE damage with DoT?
    - Titan, give some sort of Stoneskin buff to party?
    - Garuda, cast "Haste" to party?

    Just my 2MP thought.
    (0)

  6. #6
    Player
    gigi_frana's Avatar
    Join Date
    Sep 2013
    Posts
    249
    Character
    Bauchelain Md
    World
    Odin
    Main Class
    Arcanist Lv 50
    Wow another summoner thread, I guess it is needed, because the other 20 summoner threads from the first 2 pages of the DPS forums were definitely not enough.
    (0)

  7. #7
    Player
    Sangnz's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Sang Blanc
    World
    Tonberry
    Main Class
    Arcanist Lv 56
    I see where your coming from I just disagree with the idea that everything should be 100% based around endgame raiding, but that's just my opinion.

    Titan has a place in the summoner skill set as a solo tank pet, it isn't really a waste it is just a skill you don't use in raiding, most classes have similar skills, our own tri-disaster I have only found a use for on garudas feather phase apart from that it is totally pointless.
    (0)

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