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  1. #1
    Player
    Dorfentyme's Avatar
    Join Date
    Aug 2013
    Posts
    131
    Character
    Delivas Heiral
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60

    Re-flag main/side quests for other jobs.

    The game is great, I'm loving it, actually. There's a lot of content for your first job, but not so much for your second job(unless you enjoy low reward tedium). This makes me concerned when you go to level your 3rd, 4th , 5th job.

    I believe that by having the option to re-flag your main story quests or side quests it would give those who want to level other jobs that way a great option rather than rerolling a completely new character. There are some issues people will have with this:

    "It's supposed to be hard to level your alts!" Is it? With people Fate Grinding and virtually doing nothing hard, is it ACTUALLY supposed to be hard? Cause it's not, just tedious.

    "Just reroll a brand new character if you want to do the main story/side quests again." Well, this game is about the armory system. It's one of the biggest features. Telling people to reroll just like any other MMO IS a viable option, but not one many want to take. Some want to level from 1-30 with their chocobo buddy, their mount, access to the bank, etc. This would allow them to do that.

    Here's another positive side to why it's a good idea: to some it is fun to level through the main story/side quests again. Some people LOVE the direction, others don't. But, part of the fun in rolling an alt in MMOs is doing the content again(maybe not your 4-5th time, but to each his own), and this would allow you to do that with the character you already have established. Also, the game would take you back through places in the world that you haven't been to in awhile that you really have little to no reason to ever visit again(other than a quick stop for a hunting log kill on your alt. Rerolling a brand new character would take away part of the beauty of the armory system, the joy of having extra content from a certain level range that you didn't before(Companion, Mount, etc).

    I'd love to hear why people would be against this, as I see NO reason why it would effect you in any way, shape, or form. You could simply choose not to use it.

    Isn't more options in leveling better than a few options? Isn't reducing your options in leveling a bad idea? This game already has a ton of more content than most MMOs at release because you can just switch jobs very easily and level again without rerolling. A lot of people DON'T like rerolling, but they love the feature of the armory system. They still have their attachment to their character.

    With the endgame being the unholy grind that it is, at its current state, even power games would take a long, long time to max out all jobs and get all the best gear. So this isn't about "they'll exhaust all the content too quickly, MMOs are supposed to last a long long time blah blah blah" that argument doesn't work.

    The argument against "you're supposed to play a long time, alts are supposed to take a long time to level" is easy to argue. Why? It doesn't take a long time, it's just TEDIOUS. Please understand that.

    There are ways to implement this feature: You gain a re-flag allowance once you hit level 50 on a single job for a job of your choosing. There's a ton of ways it could be implemented rather than reflagging your main/side quests at say, level 30, and starting over.

    Any thoughts? Personally I'd rather there be more ways to level alts than leves(which the reward for the fact you can only do 6 in a day is horrendous), hunting log(which becomes next to useless post 30), guildhests(which are horrible experience after the first completion), FATEs(which are SO tedious and boring to grind), and dungeons(which are decent exp but not if you have an hour long queue unfortunately).
    (6)

  2. #2
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    First class is meant to be easy to lv, so you can enter end game at a quicker pace, the following classes will take more time because you used up the xp gains from your first class but you should still have some quest leftover to give xp to your other classes. The rate at which xp is gained is suppose to drastically change because they designed it where your first class will of course go fast but after you use up all the options for gaining xp it will start to slow down and you'll have to rely more on your saved up leve charges, fate and dungeon runs for xp gains.
    (2)

  3. #3
    Player
    Dorfentyme's Avatar
    Join Date
    Aug 2013
    Posts
    131
    Character
    Delivas Heiral
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Airget View Post
    First class is meant to be easy to lv, so you can enter end game at a quicker pace, the following classes will take more time because you used up the xp gains from your first class but you should still have some quest leftover to give xp to your other classes. The rate at which xp is gained is suppose to drastically change because they designed it where your first class will of course go fast but after you use up all the options for gaining xp it will start to slow down and you'll have to rely more on your saved up leve charges, fate and dungeon runs for xp gains.
    You didn't read my post. People are leveling their 2nd, 3rd, 4th class as fast if not FASTER than their main job because they have +50% experience and just grind FATEs. So no, this is not about what you posted. Please read the whole post before you reply. My post specifically mentioned the exact argument that you just tried using.
    (2)

  4. #4
    Player
    Altheras's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    345
    Character
    Yuyaki Chibiaki
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    I wouldn't personally ever reflag my main story quest, as it was a series of events that has already happened for my character, however, I would love the ability to reflag all side quests.

    I also think they need to add more quests out in the world and maybe even add more quest hubs of varying levels to give people more options for how to level their alternate jobs. I do really enjoy the questing in this game.

    I definitely agree with you on wanting more leve allowances per day as well, especially since there aren't separate allowances for crafting, gathering, and fighting leves, there should be.
    (4)
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  5. #5
    Player
    Iskander's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Iskander Ionius
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    How about no, no, more no, and lets see.....No. Why no? Because It was stated long before launch date that quests would be limited and that if you wanted to level up all your classes, there would be grinding. The fact that once quests are done, they are done, was disclosed to the public and made known during betas and prior to that. You purchased the game knowing this fact. If you expected that a feature to change this fact would be implemented post-launch, then you obviously didn't comprehend this fact. They will not change it because it the limited quest factor is there for a specific reason.
    (2)

  6. #6
    Player
    Wobble's Avatar
    Join Date
    Mar 2011
    Location
    GRIDANIA
    Posts
    1,343
    Character
    Wobble Wibblewobb
    World
    Balmung
    Main Class
    White Mage Lv 60
    This is what's wrong with Fate while they are fun to do they were not meant to be used as they are being used. People are going to areas that the fates have bosses and not killing the bosses and getting up to 120k in xp for chaining the lesser mobs in the fate then kill the boss with a couple min left on the clock, again this is all well and good if you enjoy it and I have joined some to gain GC seals but does this really teach you how to play your class/job? I mean with dungeons you have to have some sort of strategy and figure out how best to react in the party situation, in fates even in parties you are really pretty much there for you and there is no real class/job play on anyones part except to kill the mobs as fast as possible for the most xp possible.
    (0)
    Last edited by Wobble; 09-16-2013 at 02:38 AM.

  7. #7
    Player
    Legacy_Wolfwood's Avatar
    Join Date
    Aug 2013
    Posts
    278
    Character
    Legacy Wolfwood
    World
    Siren
    Main Class
    Machinist Lv 80
    only way I would agree to this is if all re flagged quest have all exp cut in half for each time it becomes re flagged AND all quest rewards (gear, gold, items, etc.) are removed so you ONLY get the minimal exp and experiences the story. other than that no. cause if not i will farm all the quest with all my jobs and only accept the allagan gold pieces...

    but seriously... what mmo lets you re do the story as many times as you want with the same character, same rewards, but just using a different class?

    defeats the purpose of the story.

    some sidequest maybe. not all. but following the same rule set as mentioned before.
    (0)

  8. #8
    Player
    CatholicFan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    111
    Character
    Simon Fletcher
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    I look at leveling other classes as something that you do for fun, not for necessity. Getting a single job to 50 is a necessity to experience the whole story and the endgame, while the rest are not. Given that, if you don't find FATE grinding or solo-leveling fun, I don't see why a person would bother with other jobs. There is no requirement to level multiple jobs for this game at this point (I could see it being necessary for some cross-class skills down the road, but I don't think we're there yet). Honestly, I've never heard of a game letting you reflag main-story quests. That really is what an alt is all about, especially in a game where you are really only meant to have one character.

    Whatever your opinion on this matter, though, I would be shocked if the devs followed through on a suggestion like this. I can see it being nice for some people that want the boon of multiple jobs without the grind, but it's not really necessary to give it to them.
    (0)

  9. #9
    Player
    Sparthos's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Sparthia Abysseant
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Either make EXP parties viable, beef up FATEs so they don't end in 30sec or reflag all sidequests without their respective rewards. EXP onry.
    (1)

  10. #10
    Player
    rabbitzero's Avatar
    Join Date
    Aug 2013
    Posts
    416
    Character
    Cally Evergrey
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Sparthos View Post
    Either make EXP parties viable
    Ugh... bad memories from 1.0, they make fate grinding look awesome. Plus, the times you have a quest mob that people are xp grinding, even more an annoyance than running into a fate group. :\

    I don't agree with main quests being repeatable, it's the story, should only happen once, but something to help with alt classes would be nice. As it is now, i do the hunting log, save leves for crafting and gathering, and grind fates mindlessly.

    I was in a lower level zone and asked in shout if there were any fate parties. I got some "Why are you powerleveling with fates? Why not do the quests?" and other things. I had to explain that i had none to do. I'm trying to get all classes to 30 (have a 50 already), just a goal of mine, and all i can really do is grind fates. It's not "hard", it's just kind of mindless after a while. Since most classes i'm doing are dps, dungeons just take too long to queue for, which i do for a break, but yeah. :\
    (0)

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