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  1. #91
    Player
    mushashi's Avatar
    Join Date
    Aug 2013
    Posts
    31
    Character
    Mushashi Miyamoto
    World
    Moogle
    Main Class
    Lancer Lv 50
    im sure that a party on coil4 sucked yes....
    (0)

  2. #92
    Player
    oceanlord's Avatar
    Join Date
    Aug 2013
    Location
    Garlean
    Posts
    168
    Character
    Ramsez Ristelen
    World
    Tonberry
    Main Class
    Marauder Lv 50
    Quote Originally Posted by HiirNoivl View Post
    Sounds to me like the whole party sucked.
    you haven't touch p4 coil, how do you call them suck ?
    (0)

  3. #93
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by HiirNoivl View Post
    Yet I still manage to tank Titan with no problems. My healers don't really complain. (Unless of course, we have a second healer that's not really doing their job.) (Maybe because I use Convalescence while I stack Wrath V???)
    Yes, it's possibly to tank Titan as a WAR that's already been widely accepted. That doesn't change the fact that it's significantly easier to survive as a paladin and it requires significantly less healing to keep a PLD tank alive.

    Your healers probably don't complain because you are frankly overgeared for the instance. HQ Darksteel and Relic +1 is a little outside of the realm of what is normal / intended for Titan, particularly on a first kill.

    I also agree that Convalesence is one of our best cooldowns. But acting like it gives the upper hand to a WAR is silly. It's 50% more effective for paladins baseline, but it's effectively multiplicitive for their damage reduction, while it's only additive with WAR healing bonus. Popping Convalescence on both a WAR and a PLD makes the healing deficit over 20%, meaning with the cooldown up it will take 20% more healing to heal the same portion of health as it takes to heal a PLD.

    The point is, yes, Warriors can be sufficient for Titan, but Titan is where the game starts to really show how much more effective Paladins are at taking and mitigating damage.
    (2)

  4. #94
    Player
    Coramac's Avatar
    Join Date
    Sep 2013
    Posts
    112
    Character
    Coramac Mallestone
    World
    Balmung
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Eardstapa View Post
    Thread, but merely showing that the health Warriors have is not that much higher than Paladins before Defiance. However, if we are to debate what ought be fixed as a whole for Warrior it would be the healing factor.
    The title is about EHP. If we are going to look at EHP, you absolutely must look at the healing factor. You are looking at it in terms of a static HP pool. This is a very small aspect of the whole. As a tank receives damage, they also receive healing. In most games, the static HP pool and the dynamic HP pool are functionally the same across tank classes. That is not the case here. The Paladin's dynamic EHP is substantially higher. That is the primary problem.
    (2)

  5. #95
    Player
    Eardstapa's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    389
    Character
    Edward Volcdegen
    World
    Adamantoise
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Coramac View Post
    The title is about EHP. If we are going to look at EHP, you absolutely must look at the healing factor. You are looking at it in terms of a static HP pool. This is a very small aspect of the whole. As a tank receives damage, they also receive healing. In most games, the static HP pool and the dynamic HP pool are functionally the same across tank classes. That is not the case here. The Paladin's dynamic EHP is substantially higher. That is the primary problem.
    I am well aware of this issue.
    (0)

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