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  1. #24
    Player
    Derza's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Kaladin Stormblessed
    World
    Goblin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Lhun View Post
    Bloodbath heals you for 25% of the total damage you do over it's duration. This counts for auto attack, vengeance, abilities, crits, etc etc etc. Take the damage you do to anything, during it's duration, and take 25% of that. That's the health you gained, that was not required to be healed by a healer. That's not laughable, that's a LOT. It's the same adage with things like fracture. FRACTURE DOES AS MUCH DAMAGE AS BUTCHER'S BLOCK... but people don't realize it because they don't see the big shiny damage number.

    I also didn't use featherfoot - that might change, however, but I feel that missing out on vengeance procs for more TP and bloodbath and potential crits (the often forgotten other bonus from wrath) is not worth it for increase chance to dodge (which you do a lot anyway).
    bloodbath ends up being the same as about 1 cure every 30 secs. I'm not saying they do nothing... but compared to paladins it is laughable. Not sure why you think we parry/dodge a lot... in another post they did some testing and we have about a 9% chance to parry with 400 parry rating, and when you parry you take 22-24% reduced damage depending on your str(this equates to 2% damage reduction to PHYSICAL attacks and 0% to magic attacks), I'd guess dodge to be less than 9%. all these things you list work great in 4 man dungeons where you only have 1 healer and you can use your self heals to mitigate a good % of the incoming damage...

    The problem is in 8 mans warrior % mitigation drops a lot(due to increase boss damage but the same warrior damage) where as paladins stays the same.

    That is the real issue here and the flaw that warriors currently have. As has been stated in many other forum posts I believe that the defiance buff should have a passive +10% healing on it and inner beast could also stand to be made into an absorb or even a half absorb half heal - this would allow warriors to put an absorb shield up to prevent them from being 1 shot( turn 5 in coil ) and also keep inner beast from being a wasted heal due to it over healing or causing one of the healers heals to be overhealing.
    (2)
    Last edited by Derza; 09-18-2013 at 06:14 AM.