Some prefer the Warrior play style, others prefer Paladin's play style. A lot of this is theory crafting, as it ought be, a lot of it has been field tested multiple times... But remember one thing. We should work together to bring the tanks more in line with each other, rather than make one vastly superior to the other. Should Warriors take as little damage as Paladins? No. Should Paladins have self heal sustain like Warriors? No. Could both stand to have each end buffed slightly? Aye. Like I said, currently WAR requires a higher skill cap from not only you, but your WHM as well... And people do not like that for raids. People prefer simplicity and ease, there is no denial of that. So what could we do to make WAR more viable besides giving it defensive cool-downs? Besides giving it more raw HP on its modifier? Discuss that, and discuss how it would be in balance with Paladin rather than look at it from one side.