Quote Originally Posted by Kitru View Post
It was to point out that simply asking for an absorption shield wouldn't do anything. To be useful, a mitigation mechanism needs to scale with incoming damage. As long as there are no one-shot mechanics, you can create an effective self-healing tank that doesn't use absorb shields as long as said self-healing scales with incoming damage rather than gear. It's more important that the mitigation mechanism *scales* rather than whether it's proactive or reactive. Proactive is still *better*, but it's not the most important part.
I was thinking that anyone with some sense of logic would understand, nice to see you did. You're probably right about the self-healing as well, how it could work as you describe it. Yes, I agree proactive is definetly better, and you're also right for pointing out that it's not the most important part. Also good to see that we're in fact on the same page.