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  1. #1
    Player
    Rios-Drakoon's Avatar
    Join Date
    Aug 2013
    Posts
    129
    Character
    Rios Drakoon
    World
    Shiva
    Main Class
    Marauder Lv 50

    Some Warrior Ideas

    Hey Guys

    first, sorry for my english, when i was in School, English was not a "must have" lession, so i never learnd english right, and most of it i learned by my self, but i still hope you understand what i try to say.

    My Problem is, i love Warrior, i like this 2hand Axt Tank Style, buuut, Warrior itself compared to Paladin ist not really a Endgame Maintank.

    Paladin has tons of abilities who increase his Defense.
    Warrior has only one abilitie to do that.

    So, SE tought, Warrior should be a "good Tank" with his selfheal, but he isn't.

    I have 3 Ideas what should solve that Problem, and i hope you understand what i explain^^

    1. The 5 Stack Wrath Buff, that gives us 15% more Heal, should be on Defiance, so that we have ALWAYS this 15% more Heal, and increase it to 20%.

    Paladin take 20% less dmg
    Warrior take 20% more heal

    fair deal i think.

    2. Warrior dont Need tons of Abilities to increase his Defense.
    But we do Need a Buff for our Selfheal.

    So, we took the 3%+ Heal pro Stack away from Infuriated buff, we Need to replace it with something.

    My idea, 1% Max HP selfheal pro stack, so at 5 we take 5% max HP selfheal per Hit.
    Maybe it sounds little bit OP, but hey, thats the only thing we have against Incoming dmg. And we Need to build it up, and we can loose this buff again when we use some Warrior abilities.

    A Warrior with 6000 max HP will heal himself with every hit he does with 300HP.

    The Paladin have Defeense Abilities who alows him to increase his block to 60%, or for 10sec almost invincible and so on. so i think 300HP all 2,5sec selfheal isnt that strong.

    Besides, this would be the only possibility so that the healer feels a diffrence.

    3. Bloodbath should be increase (for Warrior only) to 50% from 25%.
    Why? cuz right not its just shit, sorry.

    The Healer dont feel a diffrence if we have Bloodbath on us or not.
    This self heal, 60HP there, 80HP here, 120HP (that was a crit) are way to low to feel a diffrence.


    so, what do you think?

    and again, sorry for my english

    greets

    Rios
    (6)

  2. #2
    Player
    Rios-Drakoon's Avatar
    Join Date
    Aug 2013
    Posts
    129
    Character
    Rios Drakoon
    World
    Shiva
    Main Class
    Marauder Lv 50
    no Feedback? or is my english really that bad? xD
    (0)

  3. #3
    Player
    Sentinel's Avatar
    Join Date
    Aug 2013
    Posts
    126
    Character
    Sentinel Guardian
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rios-Drakoon View Post
    no Feedback? or is my english really that bad? xD
    Sorry, TL;DR, too sleepy, however, I did skim through it, 20% more heal rather than HP sounds like a fantastic idea to me IMHO, it does balance out the advantage PLDs have with shield oath. Further number crunching would need to be done and maybe a few abilities adjusted to make sure WAR are not going to get 1shotted in areas PLDs won't be. but overall, 20% more healing taken sounds like a very good idea to me.
    (0)

  4. #4
    Player
    Derza's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Kaladin Stormblessed
    World
    Goblin
    Main Class
    Marauder Lv 50
    I think adding an additional flat 10% heal on defiance as well as making inner beast a shield or even half shield half heal(i think half and half would be best and have the shield last for 5-10 secs or something) would be enough. I think the 1% max hp heal per hit (stacking to 5%) is a ridiculous idea and would be way over powered. bloodbath could use the buff to 50% but is not needed.
    (0)

  5. #5
    Player
    Valkrynn's Avatar
    Join Date
    Aug 2013
    Posts
    3
    Character
    Valkrynn Stormborn
    World
    Malboro
    Main Class
    Marauder Lv 30
    Yeah i agree... warrior needs some serious work, Some abilities are so useless i dont even take the time to move my finger a few centimeters. More Heal more Heal!
    (0)

  6. #6
    Player
    ProphetMagnus's Avatar
    Join Date
    May 2011
    Posts
    44
    Character
    Rev Magnus
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    I like your suggestions a lot actually. In regards to increasing our defence and damage mitigation, what do you all think about adding a small buckler to our arm? Probably the best example is Tidus' buckler from FFX. Something that doesn't provide a massive defensive boost like Paladin, but something that can take a very small percentage of damage away. Or provide us with a higher parry/small parry boost as a mitigation ability...
    (1)
    I didn't choose the PUG life... The PUG life chose me...

  7. #7
    Player
    N4RD's Avatar
    Join Date
    Feb 2012
    Posts
    14
    Character
    Sleep Zzz
    World
    Excalibur
    Main Class
    Marauder Lv 50
    i got somthing for the offhand slot a Grip? Somthing with defensive mekanisem like small shield around the grip yoshi know what im sayin ~
    (1)

  8. #8
    Player
    Kaalan's Avatar
    Join Date
    Sep 2013
    Posts
    129
    Character
    Kalaan Elista
    World
    Cerberus
    Main Class
    Marauder Lv 60
    I'm fine with PLD being the better main tank (their will always be a better one, if not PLD and WAR will just be the exact same job with different skin) but then, give us tool(s) to make us desired in 8 mans.
    What I would really love is Steel Cyclone to be replaced with a DPS stance. I mean, come on, we're supposed to be the "DPS Tank" and yet it's PLD who gets the DPS stance AND the best DPS buff out of the two jobs.

    Just delete Steel Cyclone and give us a stance that give us different Wraths stacks. Like +3% damage and 20% of our parry swap with strenght/crit/determination (pick one ), stackable 5 times for a total of +15% damage and 100% of our parry swaped with a DPS stat, and a permanant -50% on enmity generated.
    Those are random numbers. What I would like is something like, with equal gear and equal skill, a WAR in DPS stance would deal between 10 et 20% less damage than a DRG/MNK (again, random number, just need the right number to not be OP).

    That would make us a better option than a SECOND PLD in 8 mans while staying a different tank, and a propper WAR. When you need just one tank, you're a decent DPS that can still use self heal and has a great health pool to relieve pressure on the healer but it can be swap whenever it is needed to Defiance to become that Off Tank that the WAR seems to be ATM.
    (1)

  9. #9
    Player
    hola's Avatar
    Join Date
    Jul 2013
    Posts
    146
    Character
    Hola Roxanne
    World
    Aegis
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kaalan View Post
    ...
    sorry,worst idea ever.
    a dps stance belongs to MRD's new job, not WAR.

    war is tank, so stop asking anything which doesnt belong to tank.
    (0)

  10. #10
    Player
    Astrix's Avatar
    Join Date
    Jul 2012
    Location
    Somewhere between here and there
    Posts
    46
    Character
    Astrix Thethird
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I think WAR tank is fine just the way it is. it just takes more skill to stay alive, compared to PLD. not that im saying pld is a weaker/easier class. but thats really how WAR is. its has a higher learning curve. as for healing ability im not sure why u think its not strong enough? i think its fine... hell sometimes i think its OP... however i agree with bloodthirst could use a buff maybe 5-10% extra heal per dmg would be good enough.
    (0)

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