In guild wars 2, enemies in the overworld are given drawing priority over players at all times, meaning enemies never go invisible Ever. In FF14, if you enter a large scale FATE, good luck finding the enemies! (This is an even bigger problem on ps3).

I don't understand why Square hasn't implemented this system. When you enter a FATE and the only thing you can see are chocobos and minions, that's a problem. The priority chain should go: Enemies -> Party Members -> Other Players -> Other Players Minions. Anything else just doesn't make sense.

Again, GW2 already has this system and disappearing enemies is not a problem on that game because of it. I'd like to see something similar in ff14. And additionally, an option to hide all minions of other players would help tremendously too.