It because FFXI was the most extreme hardcore mmo ever made. So there afraid go to much that route again. Most of it was the design for it time though.Yoshida doesn't really know the North American mentality. We want to be challenged, not spoon fed. How many people got to level 50 ASAP, beat the primals, and then started COIL because they wanted to progress. Honestly, i don't care about graphics or funky effects. I want challenge. I'm not a kid.
DO NOT LOWER DIFICULTY. INCREASE IT. Make babies not be babies!
No thanks, i like it the way it is, no need to get "Harder"
Because casuals (that's me) can take their time casually doing the same difficulty content that was done before by others. Don't screw the rest of us out of the challenging content just because we have to take our time because of job/family/misc.Let's fix the latency issues first and then address difficulty. If 'making the game harder' is going to just devolve into latency checks (i.e. titan), no thank you. If things are fixed, then perhaps it can be addressed.
Why? Hardcores get new walls to bang their head against, while casuals get a new shiny object and new subbers aren't forced to spend literally years catching up to the rest of the community. How is this a bad thing?
Lala Pugilist - When you absolutely positively need something punched in the feelers.
Contrary to popular belief, since 2004, casuals are probably more important than the hardcore crowds. These games aren't like they were in 2001, where they could get away with 50-100k subscriptions and call it a success.
WoW didn't exploded, and completely reshape the genre for the next decade because they catered to the hardcore crowd. SE wants, and needs FFXIV to be successful, so they're going to cater to the casual crowd as much as they possibly can, in every way they can. What this means, is there will always be content for everyone and that's the way it should be.
Note: I don't personally believe casual players should be rewarded on necessarily equal terms, but the game isn't going to get harder outside exclusive, optional content (ie: Hard Mode Raiding).
After reading this thread the cynic in me wonders how many of the people asking for things to not change (or become more difficult) want this because they actually 'want the challenge', and how many of them actually just sell runs through this content and don't want to have to learn a new trick to continue extorting others.
Regardless, it seems that the main storyline currently goes through these areas. If people can't do them then they are going to have to be watered down a bit. If the direction of the storyline is altered to not include things like HM then I honestly couldn't care less what happens with those fights.
And to the people using the Duty Finder to deliberately stop others from passing content- karma is a B*****.
SE said the game will have content for both play styles.
I prefer content to be more on the challenging side, require more effort and dedication but I understand that as long as SE is going to ask casual players to play their game, it is only fair to also have content that allows them to complete the storyline and be casual. The same thing goes for hardmode, if SE wants hardcore players to play, they should also have content for that customer base. I have no problem with a two path structure so everyone can find their niche but still complete the story line.
Strix: "Behold this collection of grimoires of legend! Feel their power and puissance, and let it fill you with rapturous pleasure...then DIE!"
<>.<>.<>
Hai! I'm Vahl, in ur mmorpgs, sort'n my inventory and putt'n 2 many H's in my name since FFXI..FFXIV Inventory Tetris Champ
That is the exact opposite of NA mentality. The majority of NA players are entitled and want the content nerfed to the point where they don't have to pay attention to anything, half their raid can die and still win.Yoshida doesn't really know the North American mentality. We want to be challenged, not spoon fed. How many people got to level 50 ASAP, beat the primals, and then started COIL because they wanted to progress. Honestly, i don't care about graphics or funky effects. I want challenge. I'm not a kid.
DO NOT LOWER DIFICULTY. INCREASE IT. Make babies not be babies!
That being said even though I'm against nerfs, as long as there is still some content available that the casuals just cannot faceroll, then I'll be happy.
http://youtu.be/gGJPq1qmtrk - PLD Controller Tanking AK with no UI video
After the debacle that was people lapsing into seizures trying to kill Pandemonium Warden on FFXI after like 16+ hours they will NEVER go back to that game design.They got the foundation set up , but now it time to have some really good hardcore modes mixed into the casual stuff. Get it so it not all about the dps(fyi gear 10 levels above the things your doing to be accepted) and need gamers skills also added. Fix the lag stuff. Put in a boss fights that will take like 36hrs and a free company got to hold it for entire 36hrs. . for the free company your in to kill it and you only get one piece of gear drops at 50/50 chance, but other items drops 100%. and have a system in place that will allow someone to get the item fair, even if they went to bed or the leader gets it and can move to said player on the free company vote. Be a separate dungeon so other free company can do the same
NEVER.
You obviously never played Eve, or a lot of the other MMOs that came out around the same time frame.
The problem with a 2-path system is balancing identical content for 2 different difficulty levels along with what drops will drop inside each of them. Do you drop identical items in each? If so, then why run the harder content? Do you drop the same item with a different ilvl? If so, how big of a difference between the two should there be? WoW currently has LFR, Normal, Flex, Heroic, and a 5th that's a rare-ish drop in 25-man content as an incentive to not reduce your raid size from 25 to 10. That's five different ilvls of gear in the EXACT same tier causing a large gap in ilvl. What SE is looking to do is introduce the content at hardest level, then after a while before the next tier comes out for the more hardcore crowd they'll just adjust the content down and bring in the new harder one. You will not always be running Coil, and whether it's easier or not has no effect on content you don't run.SE said the game will have content for both play styles.
I prefer content to be more on the challenging side, require more effort and dedication but I understand that as long as SE is going to ask casual players to play their game, it is only fair to also have content that allows them to complete the storyline and be casual. The same thing goes for hardmode, if SE wants hardcore players to play, they should also have content for that customer base. I have no problem with a two path structure so everyone can find their niche but still complete the story line.
Last edited by Nova_Dresden; 10-31-2013 at 05:10 PM. Reason: same reason everyone edits, character limit
With the current changes to 2.1, Yoshida said the content in the game right now is to the point where it is comfortable to him. So lets hope they just continue letting it be that way.
create a casual-friendly server aka derp server that people can transfer in but not out...
/problem solved
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