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  1. #1
    Player
    Eccho's Avatar
    Join Date
    Aug 2013
    Posts
    53
    Character
    Eccho Lied
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    Finally a thread I agree with. I am so over the Titan is too hard QQ threads. the way MMO's are these days everyone expected to get to 50 with full DL gear and a relic in a day... I hate the threads like "I started titan today It's impossible to move from skills."... you've been doing him for just one day.. The play style of FFXIV is different from other MMO's. you need to learn, adapt, focus, study. It took my team 8 days of fighting titan every night until we downed him. We had to learn rotations, alter our playing styles in different phases, switch our jobs and grind him until it all made sense. And that night when we beat him... My god did that feel amazing. At turn 2 of bahamuts coil now. have died at least 20 times... thoroughly enjoying myself.
    (1)

  2. #2
    Player
    olober's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Olober Parabellum
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Eccho View Post
    I am so over the Titan is too hard QQ threads.
    Most of them not about how hard titan is, it about being hit when you out of circle.
    (5)

  3. #3
    Player
    Kraggy's Avatar
    Join Date
    Apr 2011
    Posts
    445
    Character
    Kerin Kor
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by olober View Post
    Most of them not about how hard titan is, it about being hit when you out of circle.
    Don't bother, he's not interested in facts, they contradict his agenda.
    (4)

  4. #4
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    The endgame difficulty is fine (except Titan lag) but even though the story's not supposed to be hard, making battles you can't lose unless you are an idiot, is not the way to go here.
    (0)

  5. #5
    Player
    DanteMog's Avatar
    Join Date
    Sep 2013
    Posts
    125
    Character
    J'zara Darkholme
    World
    Behemoth
    Main Class
    Pugilist Lv 42
    So making harder would just make it unfriendly to the newer populations, so people quit in droves? how would that make it any better, you do realize not everyone enjoys tedious hard mode twich content right?

    I'm not personally against hard mode anything as long as i'm not forced to do it, to get to the rest of the game and being gated in my story at every dungeon isn't helping the situation.
    (4)

  6. #6
    Player
    LiadansWhisper's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    674
    Character
    Liadan Summerfield
    World
    Balmung
    Main Class
    Conjurer Lv 70
    That's what Blizzard has tried in MoP, Mr. Smiley. It's not working. At all. Their subs have dropped further because there are casual guilds who just can't get through some of those fights. And they give up.

    A hardcore guild like mine will spend a month and a half on a fight, 400+ wipes. A casual guild? They probably won't even stick with it until wipe 30.
    (0)

  7. #7
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90
    Quote Originally Posted by LiadansWhisper View Post
    That's what Blizzard has tried in MoP, Mr. Smiley. It's not working. At all. Their subs have dropped further because there are casual guilds who just can't get through some of those fights. And they give up.

    A hardcore guild like mine will spend a month and a half on a fight, 400+ wipes. A casual guild? They probably won't even stick with it until wipe 30.
    I haven't played mop much but I can say it sounds similar to cata issue, a lack of consistency. Not only is the game old and graphics not aging so well anymore but it sounds like even now they keep changing how they want to focus it which isn't going to keep anyone. They also base too much on daily chores which will drive people out when it becomes too much.

    In any case, I'm done in here, gonna focus on my group ingame ;P
    (0)

  8. #8
    Player
    LiadansWhisper's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    674
    Character
    Liadan Summerfield
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by MrSmiley View Post
    I haven't played mop much but I can say it sounds similar to cata issue, a lack of consistency. Not only is the game old and graphics not aging so well anymore but it sounds like even now they keep changing how they want to focus it which isn't going to keep anyone. They also base too much on daily chores which will drive people out when it becomes too much.

    In any case, I'm done in here, gonna focus on my group ingame ;P
    Agreed to all of that. What I'm hoping Square will do is fix the latency issues (because, well, as a healer it's driving me absolutely insane on fights like Hydra, for instance, where both tanks are in the exact same spot on MY screen, but one gets hit and the other doesn't) before they do serious nerfs. Currently, you're not just playing against the encounter...you're playing against the weird random sync of the servers + your own latency. And that is just a bit much, imo.
    (4)

  9. #9
    Player
    Jeronlmo's Avatar
    Join Date
    Apr 2011
    Posts
    384
    Character
    Jeronlmo Sai
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Here's the thing for many of you, either its actually server lag, and its static so you can plan for it, just like very single person in 1.0 did for ifrit extreme, or its you personally lagging, so stop complaining and stop playing on a machine powered by a potato.
    (0)

  10. #10
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Jeronlmo View Post
    Here's the thing for many of you, either its actually server lag, and its static so you can plan for it, just like very single person in 1.0 did for ifrit extreme, or its you personally lagging, so stop complaining and stop playing on a machine powered by a potato.
    While it is possible to plan for it, there are some things that does not help on either. Compare Cape Westwind's Missles, to Cutter's Cry's Chimera's eye attacks.

    Both are large AoE's, the missiles you have about a 10 second in-game warning for a static attack(IE your basic pattern recognition mechanic with a crutch), compared to the Eye attacks being random as to which one you get and no markers for the range, and I know I have not done enough runs of Cutter's Cry to know the general timing of the attack either. The eyes without the confirmed bug/lag regarding positioning would be easy to avoid since there is enough time from the message to get to the appropriate range. Ranged damage and healers have it easy, as they can stand just out off range of one(once they get feel for its reach) and barely move to avoid the other. Melee damage, if they know when its coming could start moving to cut down the distance needed to travel if its the one they have to dodge, though I don't know if Pug/Mnk has a ranged attack off hand and it is possible to misjudge the timings. Your Tank is going to have til the warning or potentially risk causing problems for everyone else in the group, and if your tank is the one having issues with the lag/bug, he is going to eat the blue eye attack almost every single time.

    So planning doesn't necessarily always solve the issue.
    (0)

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