My ls did full relic runs in about 2 1/2hrs, the entire thing, start to finish.
http://i.imgur.com/xykYonf.jpg
This game is a joke.
My ls did full relic runs in about 2 1/2hrs, the entire thing, start to finish.
http://i.imgur.com/xykYonf.jpg
This game is a joke.
You'd have to have some sort of crippling illness to not have any of those you listed above.How about the vast majority that don't have the reflexes, hand-eye coordination and ability to process all the information on screen regardless of how much they practice? Isn't it better they get a chance to do the content after it's become irrelevant to hardcore endgamers rather than the content being completely unused? Take pride in being among the first to do the content and don't begrudge the rest of us.
MMO's are not hard to play. Their not designed to be. All it takes is dedication, and If you can't provide that. Then go away and never come back. Or play a game like WoW, where loot is handed out like mints at a Sonic.
No. It's not about my pride or anything like that, it's about the fact that the content isn't even hard right now. Everyone has their limit, and it's better for everyone if they figure out where it is instead of having everything nerfed down so they don't have to. Honestly I don't see how anyone could find that anything but insulting. They're being patronized, pitied. It's basically them being told they're too bad to continue, so they're being given a major handicap.How about the vast majority that don't have the reflexes, hand-eye coordination and ability to process all the information on screen regardless of how much they practice? Isn't it better they get a chance to do the content after it's become irrelevant to hardcore endgamers rather than the content being completely unused?
I just can't understand the logic of wanting this. You don't need to see all the content in an MMO. You don't need to be able to do everything. It's good to realize and accept your limits.
You and Yoshi alike just don't get it, and apparently never will. Endgame LS's/guilds will always do what's more efficient, if you replace content every 2 months, why should we do it while its hard? We could quit for 2 months, come back, and steamroll it, which obviously isn't fun, so why play? You've made nothing worth doing, nothing has meaning to do it early. If a LS/guild does anything but what is the most efficient then you are wasting your members time and should not exist as a LS/guild, you are effectively attacking your members.How about the vast majority that don't have the reflexes, hand-eye coordination and ability to process all the information on screen regardless of how much they practice? Isn't it better they get a chance to do the content after it's become irrelevant to hardcore endgamers rather than the content being completely unused? Take pride in being among the first to do the content and don't begrudge the rest of us.
People (especially from WoW) seem to believe doing something first means something... when it doesn't/shouldn't, is your LS really good when only 8 of your members can clear content? These LS's like BG that people seem to constantly refer to take a 8man static team and take a week off of work (for those that work, their main whm is an actual drug dealer) to clear things first, then they quit and play another game while the rest of their LS rots, I think they are currently playing GW2 waiting for the next expansion.
Do you know who killed the first Tiamat or DL or really anything in FF11? I bet you don't, and the reason for this is, none cared, first means nothing, its who can gear the most people and be the most successful throughout every aspect of the game, who can take better care of their members and get every single one of them through the content.
P.S. This group calling themselves BG is not the real BG, this group of people used to be in BG in FF11 and bailed on their LS and jumped to WoW and just basically took the name over, they did not like FF11 because the game was unwinnable, they like to game hop and only take care of themselves, their tiny little group of 8-10 people, that's it, they are nothing to aspire to.
I don't want to see content nerfed just for the fact of making it easier for everyone. Some fights however may currently be over tuned, as I remember SE saying when they tested and tuned fights for XI if they thought PLD should have Aegis for the fight, they tested with the whole group having Relic items and other bleeding edge gear for the content. This kind of tuning often is based around the highest common denominator, and it is entirely possible to forget some of the gear used to test it may not be obtainable until after that fight, or that people do not have the mechanics of the fight handed to them on a silver platter. Just a couple of examples of this from XI are Absolute Virtue and Pandemonium Warden.
Expansions aren't quite the same thing, they don't happen constantly and generally come with enough content for that progression push on their own. Making content dated almost as soon as it comes out (like 3-4 months) makes that content feel increasingly pointless for people trying to push it. Why try now, when you can take a short break and come back and just roll through it? People will do what is most efficient, if presented a hard road and easy road to the exact same destination, they will take the easy one, because that is more efficient and makes more sense. Sometimes, that challenge needs to be actually pushed onto players for them to properly enjoy it.
I think they should make old "progression" faster with new content releases but not easier. Rewards can be raised, caps like myth can be raised etc. I feel this is a better medium that doesn't shut out new players but doesn't make effort meaningless.
As for people that literally do not have the skills to make it to the end endgame content...I'm sorry but not every game can be, or should be, made for everyone. The changes to accommodate them in turn reduce the fun of others who enjoyed it the way it was. There are jobs and hobbies alike in real life that you can want but not have the skills for and will simply be out of your reach. These days there are a huge variety of games to choose from, there are easier mmo's and probably harder ones too if you looked. If you try please everyone at once, its gonna fall apart. You need to know your target and stick to them, with some wiggle room for others.
Dark souls isn't gonna be made easier for players who hate hard games, likewise many games wont be made harder for players like me who only want a challenge. I don't go on their forums and whine about how easy it is and demand a harder difficulty.
That's not true. I fell over yesterday and scraped the skin off the palms of my hands, which in FFXIV terms now relegates me to some light crafting at best. There's no way that's a "crippling illness", but it's still enough to make my WHM useless in a party.
I'm happy that content is being nerfed as new bleeding-edge modes come out - I'm playing mostly for the story/social aspects of the game, and I'll accept l33t player's second hand leftovers if that's the only way I get to do it.
~Note to self: Stop logging out in silly hats~
If for some reason I can't beat turn 5 before it's nerfed, it's going to feel really horrible. I know my group feels the same way. Each week the fight naturally becomes easier as you collect more raid loot and mythology. Additional content that drops relevant gear might also meet the same ends.
Luckily for everyone, companies only make games for the sense of accomplishment and to cater to only one sub-set of fans.......
If difficulty of content becomes a issue that costs SE subs, you better believe that the nerf hammer will come out. People wanting to strut their cool guy HM endgame elite club stuff means nothing to them, you are the minority and in a sub based game the math favors the casuals.
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