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  1. #301
    Player
    Skullcrusher's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Zraine Do'urth
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Furious View Post
    This is a game model that makes the producer less money than accessible content; ergo, it won't be how it works for long. Get used to the idea now, it will hurt less when it changes.
    Hence why im taking my time to lvl. I know as soon as i get to endgame and raid, theres nothing left, so most prob move on to the next mmo.

    WOW was great till blizz decide to cater to the ppl TC is talking about, i left that, and evey mmo since has been the same.
    DO you guys not understand, if everything is spoonfed and easy, why bother to keep playing?
    (0)

  2. #302
    Player
    KoshikiMurasaki's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    80
    Character
    Mirage Peacifilia
    World
    Tonberry
    Main Class
    Red Mage Lv 70
    I agree to reduce difficulty of the game. Since, many players have experience of latency. According to Titan Fight, many players always complain about latency. They cannot dodge his skill. Thus, it's fair enough to adjust it. Another choice, SE have to fix about latency or connection instead.

    I think first choice is easy for SE
    (0)

  3. #303
    Player
    Zaiken's Avatar
    Join Date
    Dec 2011
    Posts
    405
    Character
    Celestia Raine
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Easy? Did you finish all the game have to offer yet? Like Coil of Bahamut? People are still struggling with Titan Hard Mode. We are also getting Titan Extreme,, hard mode Dungeon, Crystal Tower. I think the contents is fine, it have both for casual and hardcore.
    (1)

  4. #304
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Camate View Post
    Greetings,

    I’m happy to see that you adventurers are up for a good challenge and ready to get down and dirty with some difficult content!

    Of course in addition to supplementing the end-game with extreme battles and other challenging content, we will also reduce the difficulty of the existing high level content at the same time, as Yoshida has mentioned in previously during Letter from the Producer LIVE.

    We're always reading and reporting your feedback, but please understand that when we introduce new content and supplement higher-level events, it allows us to ease up on earlier content.

    Sir, this earns a dislike [-10]. This is going the same route as FFXI(I can see it manifesting in my head).

    =================

    If you were to divide the game in three categories and call each: novice, advanced & expert levels= low, medium & high levels of challenge, a human can pretty much do on his/her own to achieve success regardless of soloing or using team work. We don't want a game on a plate.

    Now, what your saying is that Yoshi-P and the DEVs plan to design new content, new "harder content" for those who want to progress to better challenge. Shouldn't that be like "Master-Level" and not just substituting new content to be expert level and down-grading old challenges to advance levels? Is that really making the game harder and bringing in the challenge? I understand the meaning of the word "challenge". It's not the same thing as difficulty, it's only the tact used to bringing success. Something hard vs something challenging is two seperate meanings!

    I you make the same exact fight harder, that mean increasing the speed, the HP, the damage and times it does the already familiar moves. When you increase the "challenge", you introduce a whole new fight. There's nothing familiar about it, it's just new rotations and new moves and environments.

    Bringing down the expert level of difficulty of earlier "Hard content" and setting newer content on the pedestal and calling it "Harder content", is it really going to be harder? Why does earlier content need to be "nerfed"? Do we get pacifiers as a reward for people who haven;t done it before?

    Shouldn't the game evolve and feel like its progressing and aiming high( I mean real high!)?

    When a child graduates from high-school, he/she is no child anymore... their young adults going to college.
    (0)
    Last edited by PSxpert2011; 10-31-2013 at 07:23 PM.


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  5. #305
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by PSxpert2011 View Post
    you make the same exact fight harder, that mean increasing the speed, the HP, the damage and times it does the already familiar moves. When you increase the "challenge", you introduce a whole new fight. There's nothing familiar about it, it's just new rotations and new moves and environments.
    Not exactly sure what you're getting at here, but they've shown in the past that their hard and extreme modes are never just the same fight with everything hitting harder or more frequently. Ifrit Extreme and Nael van whatshisname hard in 1.0, despite taking place in the same arena as previous versions and having some of the same moves, were completely different fights and couldn't be approached in the same way.

    I can't imagine the four new dungeons being hugely difficult but extreme mode primals will be I'd guess.
    (0)

  6. #306
    Player TeganLaron's Avatar
    Join Date
    Sep 2013
    Posts
    646
    Character
    Tegan Laron
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    I find it funny how the elitists seem to think hardcore equals superior more skilled players, and that casual equals inferior players. No, sorry to break it to you but hardcore means you just have a heck of a lot of free time. I'm not knocking anyone for it, but it doesn't take skill to run Prae 100 times a day to get full DL. It takes time.

    I think for you to complain about them making areas of the game easier is just selfish. If you are one of these hardcore elitists then by the time they end up nerfing Titan HM etc. you will have already beaten it many times over anyway and will be onto the newest challenge. So why does it bother you? They have already stated that Coil will be nerfed. However this won't be until there is the newest big challenge for the hardcore gamers, so again, it does not effect you.

    Until they say "Hey the guy who plays 2 hours a week says Coil is too hard, so we're going to make it easier!" I really don't understand what the problem is.
    (3)

  7. #307
    Player
    Eiz's Avatar
    Join Date
    Nov 2011
    Posts
    54
    Character
    Eiz Zvahk
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Doowie View Post
    Dear Square Enix,

    blablabla, blabalba ble ble
    Dear SE, FIRST make the game PLAYABLE* then you can start thinking on vanalities like it's difficulty level.

    Not to confuse both terms.

    The real problem here is another and has been said many times. But you know, when the wise man points to the moon some still looking at the finger.

    When you react and the things in your screen are not responding or doing it late there is no difficulty issue.
    I really would like to be able to face a challenge on the game and strive to overcome with no obstacles on the way.
    So far i couldn't judge game difficulty because the game is not allowing me to do so.
    (4)
    Last edited by Eiz; 10-31-2013 at 07:45 PM.

  8. #308
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Camate View Post
    Greetings,

    I’m happy to see that you adventurers are up for a good challenge and ready to get down and dirty with some difficult content!

    Of course in addition to supplementing the end-game with extreme battles and other challenging content, we will also reduce the difficulty of the existing high level content at the same time, as Yoshida has mentioned in previously during Letter from the Producer LIVE.

    We're always reading and reporting your feedback, but please understand that when we introduce new content and supplement higher-level events, it allows us to ease up on earlier content. (Of course there will be things added in patch 2.1 that isn't focused on end-game.)

    We’ll be announcing details about the specific content to be released in the near future, but I wanted to just remind you about the general plan.
    I think making content accessible is most important. Making a group, or finding a group should not be the challenge.

    I also think catering to all groups is the best course of action. That includes those new to the Final Fantasy franchise, and the online experience.
    (1)

  9. #309
    Player
    Eiz's Avatar
    Join Date
    Nov 2011
    Posts
    54
    Character
    Eiz Zvahk
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    I also would like that difficulty level was as high as possible (as long as the server infrastructure allows, which is not the case).

    But for some reason this post sounds to me like the sort of selfish tantrum of: "I already have my shit and don't want others to the get the same coz i'd feel less important" Which is in what an MMO consist at the background..
    If in addition others are going to get the same easier I'd also feel like a fool..

    The same kind of behaviors that make that today (10/31/2013) 41% of the world's wealth is held by 1% of the population and 68.7% of the world population live with only 3% of global wealth.

    please, stop this shit already
    (3)
    Last edited by Eiz; 10-31-2013 at 08:20 PM.

  10. #310
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Alkimi View Post
    Not exactly sure what you're getting at here, but they've shown in the past that their hard and extreme modes are never just the same fight with everything hitting harder or more frequently. Ifrit Extreme and Nael van whatshisname hard in 1.0, despite taking place in the same arena as previous versions and having some of the same moves, were completely different fights and couldn't be approached in the same way.

    I can't imagine the four new dungeons being hugely difficult but extreme mode primals will be I'd guess.
    What I meant to say is keep the dificulty the same for low/high level content with the introduction to newer challenges. Simple. (I should've said that in my first post,lol)

    Difficulty (as in easy, hard and extreme)
    I mean, the developers know these terms and how they are used. They program/ design it! It's like the primal fights. They add more stress to the battles.

    NERFED: They did this with FFxi's Chains of Promathia. The promies was a nightmare to get through. What did SE do, they made it easy-mode(lifting the level30-cap) because people were'nt getting help for it and you basically "coughed yourself" through it at level 75~99.

    I wouldn't have mind so much because it was old content and even though noone wanted to do it it would've been revisited eventually for the challenge(but you can always take a level 30 character there to do it). People spead through the CoP story line and some fights were still HARD/challenging to solo, you still needed a group(and that was GOOOOOD).

    Challenge (as in novice, advance and expert)
    This is the cream of the crop, though not hard for some, just within the intellectual range of understanding & skill. You can have all the coolest gear but if you can't understand a puzzle and solve a problem, you can't win. It's strategy that completes the mission or fight.
    (0)
    Last edited by PSxpert2011; 10-31-2013 at 08:31 PM.


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

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