Quote Originally Posted by PSxpert2011 View Post
you make the same exact fight harder, that mean increasing the speed, the HP, the damage and times it does the already familiar moves. When you increase the "challenge", you introduce a whole new fight. There's nothing familiar about it, it's just new rotations and new moves and environments.
Not exactly sure what you're getting at here, but they've shown in the past that their hard and extreme modes are never just the same fight with everything hitting harder or more frequently. Ifrit Extreme and Nael van whatshisname hard in 1.0, despite taking place in the same arena as previous versions and having some of the same moves, were completely different fights and couldn't be approached in the same way.

I can't imagine the four new dungeons being hugely difficult but extreme mode primals will be I'd guess.