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  1. #11
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Camate View Post
    Greetings,

    I’m happy to see that you adventurers are up for a good challenge and ready to get down and dirty with some difficult content!

    Of course in addition to supplementing the end-game with extreme battles and other challenging content, we will also reduce the difficulty of the existing high level content at the same time, as Yoshida has mentioned in previously during Letter from the Producer LIVE.

    We're always reading and reporting your feedback, but please understand that when we introduce new content and supplement higher-level events, it allows us to ease up on earlier content.

    Sir, this earns a dislike [-10]. This is going the same route as FFXI(I can see it manifesting in my head).

    =================

    If you were to divide the game in three categories and call each: novice, advanced & expert levels= low, medium & high levels of challenge, a human can pretty much do on his/her own to achieve success regardless of soloing or using team work. We don't want a game on a plate.

    Now, what your saying is that Yoshi-P and the DEVs plan to design new content, new "harder content" for those who want to progress to better challenge. Shouldn't that be like "Master-Level" and not just substituting new content to be expert level and down-grading old challenges to advance levels? Is that really making the game harder and bringing in the challenge? I understand the meaning of the word "challenge". It's not the same thing as difficulty, it's only the tact used to bringing success. Something hard vs something challenging is two seperate meanings!

    I you make the same exact fight harder, that mean increasing the speed, the HP, the damage and times it does the already familiar moves. When you increase the "challenge", you introduce a whole new fight. There's nothing familiar about it, it's just new rotations and new moves and environments.

    Bringing down the expert level of difficulty of earlier "Hard content" and setting newer content on the pedestal and calling it "Harder content", is it really going to be harder? Why does earlier content need to be "nerfed"? Do we get pacifiers as a reward for people who haven;t done it before?

    Shouldn't the game evolve and feel like its progressing and aiming high( I mean real high!)?

    When a child graduates from high-school, he/she is no child anymore... their young adults going to college.
    (0)
    Last edited by PSxpert2011; 10-31-2013 at 07:23 PM.


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