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  1. #1
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Like many others, I don't want to rush to complete new content and I don't want to do content after it's been nerfed. If they really do this it will lower my motivation to play a lot. Like many others, I don't have unlimited hours to put in gaming and I can't or wan't to use all my play time doing the newest endgame content while I have LS/FC members to do story fights and dungeons and all kinds of things with. Even with my exceptionally many play hours since launch I haven't even finished a relic yet and I've completed the main story 2 weeks ago. That doesn't mean that I want things easy, that only means that I want to progress at my own pace (and the pace of my LS/FC mates) while still being able to experience content as it's been designed to be experienced.
    (3)

  2. #2
    Player
    CrysisRook's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Crysis Rook
    World
    Famfrit
    Main Class
    Pugilist Lv 34
    I vote for no nerf and no level cap increase. I'm a casual and I realize that there is just some content that I won't be able to see. "But, but...we paid for it!" You paid for a service. Sometimes you don't get the full benefit of a service, but you got the service anyway. Ever not use all your phone minutes? Have you never thrown food out? Also, every time a level cap increase occurs, all those shiny high level gear you did nightly grinds for a month are now meaning less. You want to make more difficult endgame content? Do it but don't increase the level cap. Make vertical gear progression and high end skill acquisition part of the end game experience. Develop casual end game for those of us not "leet" enough to grind through repeated raids, but leave the current end game experience for those of us who want to but at our own pace.
    (1)
    Lala Pugilist - When you absolutely positively need something punched in the feelers.