I don't like the idea of reducing the difficulty as patches are released. When I play a single player game, I will often dabble for months or years, but eventually I aim to complete the game 100% on the hardest mode. I have achieved this with several games many years after I started playing them and it's very satisfying to eventually reach my goal.
Just because another player puts in more hours per week does not mean they are more skilled or capable of completing challenging content that me. If my ambition is to experience and conquer the most challenging battles the game has to offer, I feel the current plans to reduce the difficulty of content after a set time pressure me to play quickly or more frequently than I'm comfortable with (I have RL commitments, such as job and family, and other hobbies as well. I don't want to treat the game as a job).
Even if the difficulty is only reduced slightly, this would still not be my preference. Because I take my time while playing and play less frequently than some, I will always be playing easy mode.
I do understand that leaving content at "end game" difficulty after new content has been released would make it difficult for many players to progress to the new end game. I also understand that at any given time the difficulty curve of the game should gradually progress towards the final content, and that leaving ex-endgame content difficulty unchanged could result in a situation where the lvl.50 raids are equally as hard as the lvl.60, 70, 80 and 90 raids (which probably wouldn't make sense).
If the content difficulty must be reduced after a time (which I agree it probably should), please leave the hard option there so slower players don't miss their chance. It's kind of cool that the Coils of Bahamut exist now before the preceding dungeons is released (creating an awesome challenge for extreme hardcore players), but I'm also kind of sad that soon that challenge will disappear forever, and I'll never see just how hard it was or get my chance to face it at that difficulty. The game is one big time trial now!
I know the developer can not please every player, and perhaps my situation / preference is not common, but I would truly love if the hard mode could be retained in some way for ex-endgame content (as an additional option), so I've posted here to express that wish.
I hope someone can understand my feelings on this.Edit: Looking back over other posts, it seems many players do feel the same way! I hope the developers can understand our feelings on this.
A slow player does NOT necessarily = a player who wants easy mode only!
A player who wants to experience the most challenging content does NOT necessarily = a player who wants to commit many hours per week to playing with a focus on efficient progression!