I don't mind the plan to eventually tone down content per se. I would just respectfully ask the devs to consider how quickly you do it. Especially now, in the game's infancy. I was a pretty constant endgamer in XI for years. I plan on being an endgame leader in XIV as well, doing it every day. But right now, at the start of the game, I'm trying to enjoy everything the game has to offer. I craft, I gather I'm trying other classes besides my 1 lvl 50. I would like a little more time than 3 months to get to and enjoy the difficult endgame content the way it was meant to be played before it is trivialized. I think content should be kept at its original difficulty for at least 2 patches, or 6 months, before being toned down. That should give everyone who wants to experience it in this manner plenty of time to do so. Please don't force me to ignore the rest of your game so I can get to all endgame content before it gets the nerf hammer, SE!
I would have the devs maintain the course and direction that they have already set, whatever that may turn out to be. I believe they've made too many compromises on the behalf of players/fans/media, between versions 1.0 and 2.0.
An example of what I mean would be what happened to gathering, which before comprised of some actual gameplay. Well a lot of people complained about it being too random, time consuming, and should not be skill-based. So now we have something that requires no effort other than taxing on our self-motivation to not give in to the boredom. It feels more time consuming now than it ever did.
Now that's not to say I don't enjoy or like this game in its current iteration, because I do. I'm having fun. Do I miss some things from version 1.0? Hell yea.
Nonetheless, it's not my game, it's the devs' game. I'm more interested in what they do with it, rather than dwelling on what was, or what I think should be.
Guessing the OP has a great internet connection and no lag. Awesome.
Come on already, this thread makes no sense. The game has good pacing of hardness already. Stop trying to make FFXIV into FFXI, play ffxi if you want that old school MMOs that punish you and little rewards. You knew what you were getting into when this relaunch happen, its not like Square didn't point out that game would be for us casuals as well. FFXIV Arr is different animal from 1.0 version and FFXI.
Keep pvp abilities separate from regular abilities is what I recommend to Square. We don't want Elitists like OP and pvpers to take control of regular players gameplay. Don't touch our abilities if pvp is broken or mess up when it comes. Put into play different abilities for pvp its that simple.
And no need to make game any harder, just make newer dungeons or when higher lvls come into play than you may increase al little bit at a time. You can't throw away you initial fan-base who bought his game FFXIV ARR at its current form for a reason. Sorry Doowie, Square has FFXI still available, I played it 4 years. Its the game for elite players like you who like very few on top and put others down.
Pvp abilities ARE separate from regular abilities, they said so recently. Patch 2.1 will include new dungeon, new raid, 2 leveling dungeons now with a 50 version, extreme modes for primals and will include NO NERF YET.
also pvp, so if you don't want scripted battles and cool as hell gear then pvp is for you.
I'm sorry but if you think Ifrit Hard needs to be nerfed you should probably quit the game right now.
I think difficult content and casuals can coexist. Most MMOs do the mistake and just focus on one direction, or at least it's not balanced between both types of players. I really like the idea of different tears of items. Everyone is abled to get a shiny piece of armor and the only difference is if you have the +1, +2 or the +3 one. Casuals can have something shiny and people demanding harder content can upgrade the armor. It's just bad when casuals get nothing shiny and have no feeling of improvement. But there should be definatly something for those all day long grinders. SE should just not make the mistake and focus on theese players and leave casuals behind.
I personally hate this, because I'd love to try the content while its difficult, but im EXTREMELY slow to level up and gather gear.
Every time I finally get into range, they drop the difficulty, or already did.
I would have a preference if some option to keep "hard mode" still hard, yet offer the easier version too, existed for those like me.
CLAIRE PENDRAGON
Did you even play in TBC? You could pug just about everything except for maybe the end bosses in the raids, and Sunwell, of course (though plenty of people still farmed the crap out of trash in there). They nerfed those raids both by removing attunements, as well as by doing actual nerfs.Because that's part of being human. Yeah, you know your achievements, you know what they mean to you, but they're worthless. Because if everyone is 'special', then no one is. If everyone is at the top, then they're also at the bottom. There should always be something that not everyone can just log on and do because they 'felt like it'.
That's the whole damn point of a gear treadmill. That's the whole damn point of putting the carrot on the friggin' stick. If you can just grab everything, if you can just reach out and grab that carrot, then the designers are doing something wrong. An MMO that doesn't put things just out of your reach, that doesn't make you put in time and effort, is an MMO doomed to fail.
There is a reason people say vanilla and Pre-2.4 TBC WoW were the best points in the game's history, and it wasn't that 'new mmo' smell.
Nerfing content is fine, but not for the wrong reasons. Nerfing raids because casual X can't invest the time to find a group of people to do it with is a bad reason. If you can't put in the time why do you deserve the same level of gear? THAT is entitlement.
Now it's nearly impossible to pug anything in WoW. And the subscription numbers are showing that strain.
If you can get the carrot on that stick when the content is relevant, then I don't see why the carrot somehow isn't a carrot anymore if someone comes along six months later and gets another version of it.
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