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  1. #101
    Player
    Mordermi's Avatar
    Join Date
    Aug 2013
    Posts
    185
    Character
    Mordermi Auditore
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Camate View Post
    Of course in addition to supplementing the end-game with extreme battles and other challenging content, we will also reduce the difficulty of the existing high level content at the same time, as Yoshida has mentioned in previously during Letter from the Producer LIVE.
    I would prefer the content remain at the current difficulty level. I'm taking my time crafting and gathering right now. When I get to end-game content, I'd like to experience the same level of challenge as those before me.
    (25)

  2. #102
    Player ashikenshin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    366
    Character
    Kyuyuna Shadowsun
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    yup, i don't know how they can nerf it but they will, better come to terms with it.

    Mordermi said: "I would prefer the content remain at the current difficulty level. I'm taking my time crafting and gathering right now. When I get to end-game content, I'd like to experience the same level of challenge as those before me."

    Hmm Yoshi has stated this from the beginning, If I were you I would leave crafting till after running these things because they will be nerfed. Thats why I am trying to finish my darklight set and finish my relic now that it's hard. And I believe that this is what everyone that wants hard content should do.
    (4)
    Last edited by ashikenshin; 09-25-2013 at 05:07 AM.

  3. #103
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Lower the difficulty = fix latency issues?
    (7)

  4. #104
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Whippet View Post
    wtf you are nerfing the events that are actually already easy as hell?
    I think most people would disagree with you that coil and titan are easy; especially the people who haven't beaten them.
    (10)

  5. #105
    Player
    Mordermi's Avatar
    Join Date
    Aug 2013
    Posts
    185
    Character
    Mordermi Auditore
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ashikenshin View Post
    Hmm Yoshi has stated this from the beginning, If I were you I would leave crafting till after running these things because they will be nerfed. Thats why I am trying to finish my darklight set and finish my relic now that it's hard. And I believe that this is what everyone that wants hard content should do.
    You have a good point. It's a shame, but I may just have to put crafting/gathering on hold for a bit.
    (2)

  6. #106
    Player
    Kelg's Avatar
    Join Date
    May 2012
    Posts
    431
    Character
    Haurchefant's Ghost
    World
    Sargatanas
    Main Class
    Gladiator Lv 32
    I agree that the content difficulty should remain where it is... Really now, Titan is the only fight currently that can be considered "hard". So what will ifrit and garuda be doable with a 4 man pt now? AK duo? All the fights in the game take a little focus and maybe some practice, even titan, I really can't fathom why someone would want things in this game to be so easy that they take little to no effort to beat... How is that fun?
    (1)

  7. #107
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Whippet View Post
    Good job now whiny players will ruin the game, because at once time they will cry to nerf the extreme versions too!
    If there is content that can only be consistently enjoyed by less then 5% of the playerbase, you can be pretty sure it is going to be nerfed at some point. Has nothing to do with people complaining about it being too hard, but avoiding a rift in the player base as there is usually a trend of players farther along not helping others progress unless they are in their FC/LS or are friends, and even then it can be like pulling teeth to get help.

    Just as a test, when was the last time you ran Toto-rak on your CNJ outside of helping FC/LS members or friends on your server, besides when you were doing it for story/gear? This is not about making the dungeons easy either, but helping people who may be stuck because they can't get a healer in the first place. Or for some it could be a tank instead.
    (14)

  8. #108
    Player
    Akujin's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Have any of you people whining about stuff being too easy actually done Titan hard mode (without being carried/paying your way through) or attempted the Binding Coil yet?

    If yes and you still believe things are too easy, then you sir/madam, are insane. If you answered no, then you sir/madam have no legs to stand on.
    (10)

  9. #109
    Player Whippet's Avatar
    Join Date
    Jan 2012
    Posts
    264
    Character
    Maple Flavor
    World
    Balmung
    Main Class
    Conjurer Lv 51
    Quote Originally Posted by Alhanelem View Post
    I think most people would disagree with you that coil and titan are easy; especially the people who haven't beaten them.
    So yeah Adios the great feeling of working hard for content for people who actually plays slower because some people don't like challenge
    (1)

  10. #110
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,037
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    in addition to supplementing the end-game with extreme battles and other challenging content, we will also reduce the difficulty of the existing high level content at the same time
    I can't see any good reason why you do this. ("others mmos are doing it" is not a good reason)

    If the content is fun, people may want to do it again months/years later. Especially in a game where reroll is encouraged.
    Are you implying that you don't try to make the content fun? Is it just some clever time sink and you reduce the old time sink when you release new time sink?

    And what about the progression curve? Primal hard -> Primal extreme is an obvious progression, but if Primal hard are made easier, the curve is broken.
    (4)

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