Results -9 to 0 of 334

Dev. Posts

Threaded View

  1. #11
    Player
    Jynxii's Avatar
    Join Date
    Sep 2013
    Posts
    151
    Character
    Jynxii Au
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kraggy View Post
    LMAO, because people with real-lives can devote 3-4 hours uninterrupted to play a video game.
    Wait, you want major raid content that takes how long exactly? What is an 'ideal' length for a RAID, not one or two bosses, but an entire raid. If you want to down 8+ bosses in an hour, you are kidding yourself. It is not only an insult to the player base, but an insult to the content designers as well, who would no doubt have some amazing ideas, but have to make sure the fights are over in five minutes because the 'majority' can't invest 3 hours into it. You have primals that take 10-15 (less as you get more geared) which you can 'casually' do, and I'm pretty sure they have more single-boss, no-trash fights coming, so there is plenty of 'short' content. Also, when did it say it had to be uninterrupted?

    It boggles me how you want an entire raid zone with multiple bosses and the usual trash mobs to be less than 3 hours. I mean, you invest so much time getting your Darklight gear, and if you aren't 'speed' running a normal dungeon will take you about 60 minutes (give or take). but you want to invest less than 3 hours for a piece of major content. Honestly, if you can't invest 3-4 hours over a 7 day period into FF14, you probably aren't geared enough to take on such content anyway.

    Also, overcasualizing has two potential and damaging effects. Your 'hardk0re' players won't feel challenged, and unless they're after some form of 'world first' rep, will move on looking for a more challenging experience. Then you'll have your 'casuals' who want easier, more accessible content, but quickly become bored with it and move on to the 'next big game'.

    People also need to realise that this isn't WoW, and the memories that (some) people made during the early days, and that big time investment, simply won't apply to FF14 for quite some time (unless you're legacy). Hell, even WoW is hemoraging players, and they've had at least a year (on most players) to build some kind of investment/loyalty/draw.

    Ultimately you can't please everyone, and if you pander to one group, the other will get annoyed, but I think (and I could be wrong) that it would be wise for SE to slow play any 'buffs/nerfs' to the encounters. As I mentioned (and someone else did as well I believe), the content feels like it is in a good spot right now. Half the content is actually gated by (transparent) gear checks (dps/hps/HP), which isn't a matter of being inaccessible, just that you have to invest some time to get ready for it. Most of the mechanics are just patterns that any normal human being will learn after being exposed to it half a dozen times. I wonder if the content is actually 'too hard', or if people just aren't geared for it; I definitely had a far easier time fighting Chimera in my mostly Darklight set than when I attempted it with one or two pieces and the rest AF1 (although you can do it in AF1. This is a horrible example I know).
    (0)
    Last edited by Jynxii; 09-17-2013 at 12:46 AM.
    If my posts seem short or incoherent, I am probably editing the rest in.