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  1. #11
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    i really cannot understand why they have plans to ease up everything so fast. You cater to the ppl that leave mmos after 1 month if the content is done. Since you insist on a P2P style that doesnt make any sense. Why should i stay in a game where all effort is for nothing with every new content-patch. (if it involves new, harder fights).

    And what do you achieve? Honestly... the ppl that like the difficulty and play a lot, experienced it already, making it now even easier to farm for them. The ppl that perhaps didn't try out the content as it used to be are now given an all-easy-mode way to the top and feel unchallenged, bored and... guess what: will complain that there is nothing to do and since they never learned what losing a fight is from 1-50 (and endgamge that got easier) they will most likely complain and/or wait until the next make-it-easier patch comes up.

    The fact that mmos make things easier to get more ppl is usually what they do when they lose ppl massivly and change to a F2P model since you just cannot keep ppl attracted and willing to pay 10 EUR+ for all easy mode.
    Furthermore the markets get killed too. who wants to put efford in crafting when it becomes worthless too fast?

    I know Yoshi said he wants to tone things down when new content arrives but... 2.1 for me was what was missing in 2.0. Please just leave the difficulty longer. I wanna enjoy the game without rushing.
    These decisions really make me wanna rush, see it, and quit. Then re-sub after every content patch.
    (3)
    Last edited by Anty; 09-25-2013 at 04:32 PM.