Wizardry Online is -----> that way.

I don't mind the difficulty as it is now. I do NOT want to run into roadblocks where specific jobs are almost required to even hope to get through a fight (see: Dynamis Lord circa 2006). Nor do I want things trying to attack me from every direction with other things jumping in (there are no cloaking items or spells here, remember?). More importantly, I don't want Tanaka-level drop rates for important items that are needed for our jobs (nearly everything in XI).

The gaming landscape is changing and for the better, if you ask me. People aren't trying to hear that delayed gratification garbage beyond a certain point. And nobody's trying to hear some joker posing like he/she's the most hardcore, all-pro gamer in the world blathering on about making games harder (read: harder for everyone else).