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  1. #1
    Player
    SakuraOmega's Avatar
    Join Date
    Aug 2013
    Location
    Norway, Kristiansand
    Posts
    7
    Character
    Destiny Omega
    World
    Ragnarok
    Main Class
    Pugilist Lv 43
    Quote Originally Posted by Kraggy View Post
    LMAO, because people with real-lives can devote 3-4 hours uninterrupted to play a video game.

    Students and the unemployed, probably, most others, no.

    Fact is, as Blizzard admitted years ago and is more true today than ever, raiders are in the words of one of Trion's CM team "a SMALL MINORITY" and that holds for any MMO you care to name. As such the developers don't need to pander to these elitists because they don't bring in significant revenue and are not as important as they like to think they re.
    what world do you live in? Cant devote 3-4 hours ? If you realy want your items you will Work out a time table. If you realy dont care, of course you wont have time. And You do have weekends. Any person can allocate 3-4 hours if they want to do something. Even tho you have 100% work, kids wife etc. You can make it work. If you cant well then you shouldnt realy play mmos and think your getting endgame
    (0)
    Proud Leader of Raging Fury And a really cozy Monk!

  2. 09-16-2013 08:42 PM

  3. #3
    Player
    Jynxii's Avatar
    Join Date
    Sep 2013
    Posts
    151
    Character
    Jynxii Au
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kraggy View Post
    LMAO, because people with real-lives can devote 3-4 hours uninterrupted to play a video game.
    Wait, you want major raid content that takes how long exactly? What is an 'ideal' length for a RAID, not one or two bosses, but an entire raid. If you want to down 8+ bosses in an hour, you are kidding yourself. It is not only an insult to the player base, but an insult to the content designers as well, who would no doubt have some amazing ideas, but have to make sure the fights are over in five minutes because the 'majority' can't invest 3 hours into it. You have primals that take 10-15 (less as you get more geared) which you can 'casually' do, and I'm pretty sure they have more single-boss, no-trash fights coming, so there is plenty of 'short' content. Also, when did it say it had to be uninterrupted?

    It boggles me how you want an entire raid zone with multiple bosses and the usual trash mobs to be less than 3 hours. I mean, you invest so much time getting your Darklight gear, and if you aren't 'speed' running a normal dungeon will take you about 60 minutes (give or take). but you want to invest less than 3 hours for a piece of major content. Honestly, if you can't invest 3-4 hours over a 7 day period into FF14, you probably aren't geared enough to take on such content anyway.

    Also, overcasualizing has two potential and damaging effects. Your 'hardk0re' players won't feel challenged, and unless they're after some form of 'world first' rep, will move on looking for a more challenging experience. Then you'll have your 'casuals' who want easier, more accessible content, but quickly become bored with it and move on to the 'next big game'.

    People also need to realise that this isn't WoW, and the memories that (some) people made during the early days, and that big time investment, simply won't apply to FF14 for quite some time (unless you're legacy). Hell, even WoW is hemoraging players, and they've had at least a year (on most players) to build some kind of investment/loyalty/draw.

    Ultimately you can't please everyone, and if you pander to one group, the other will get annoyed, but I think (and I could be wrong) that it would be wise for SE to slow play any 'buffs/nerfs' to the encounters. As I mentioned (and someone else did as well I believe), the content feels like it is in a good spot right now. Half the content is actually gated by (transparent) gear checks (dps/hps/HP), which isn't a matter of being inaccessible, just that you have to invest some time to get ready for it. Most of the mechanics are just patterns that any normal human being will learn after being exposed to it half a dozen times. I wonder if the content is actually 'too hard', or if people just aren't geared for it; I definitely had a far easier time fighting Chimera in my mostly Darklight set than when I attempted it with one or two pieces and the rest AF1 (although you can do it in AF1. This is a horrible example I know).
    (0)
    Last edited by Jynxii; 09-17-2013 at 12:46 AM.
    If my posts seem short or incoherent, I am probably editing the rest in.

  4. #4
    Player
    Arminus's Avatar
    Join Date
    Sep 2013
    Posts
    135
    Character
    Arminus Auditore
    World
    Gilgamesh
    Main Class
    Lancer Lv 50
    Make the game easier, make the hard modes harder. Problem solved. The casuals can do the normal stuff, the challengers can do the hard modes!

    In hard modes each trash mob should have AT LEAST 547 million HP, and should do about 1 million damage each unmitigated hit. The bosses should each have at least 650 billion HP (MINIMUM!) and should hit for 50 million damage per hit.
    (0)
    Last edited by Arminus; 09-16-2013 at 08:09 PM.

  5. #5
    Player
    Axke's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Tethra Battosai
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Well its simple as this To hard for casuals - stop play huge income loss, cause we all know there are more casual than hardcore gamers,

    So they need to make sure easy enough for them other wise they will just Quit u might think thats a good thing, but then Se will lose a lot of income and then might happen to V1 dead mmo
    (1)

  6. #6
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Final Fantasy was always incredibly easy and facerolly and broken and casual. Except for the NES version of FF1, but that version was terrible anyways.

    That said, I'm enjoying that I'm not all that good at this game. I would love to see content get harder from here on out.
    (0)

  7. #7
    Player

    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    576
    I'm glad they "nerfed" the speed run of AK as such. Made it way too easy. No, that isn't sarcasm.
    (0)

  8. #8
    Player
    Mizar's Avatar
    Join Date
    Sep 2013
    Posts
    17
    Character
    Rhaegal Dreadfire
    World
    Cactuar
    Main Class
    Lancer Lv 50
    ITT: People with nothing else in their lives to feel proud about want things to be "harder" in a video game so that they can "AFK" around town for a few hours and let the common rabble inspect them and ooh and awe at their "uber" exclusive gear.
    (5)

  9. #9
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by Mizar View Post
    ITT: People with nothing else in their lives to feel proud about want things to be "harder" in a video game so that they can "AFK" around town for a few hours and let the common rabble inspect them and ooh and awe at their "uber" exclusive gear.
    Yes, that's why people want harder games. To wave their dicks. Certainly not for the challenge. Nope!

    I take it you dislike action games. Those are all about difficulty and challenging inputs.
    (0)

  10. #10
    Player
    Seraphi's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    86
    Character
    Ava Inferi
    World
    Leviathan
    Main Class
    Red Mage Lv 61
    Quote Originally Posted by Ruisu View Post
    Yes, that's why people want harder games. To wave their dicks. Certainly not for the challenge. Nope!

    I take it you dislike action games. Those are all about difficulty and challenging inputs.
    I'm sure there are plenty of people that just want a challenge, but there's a lot of people that just want to wave their dick too. They tend to give the former a bad name.

    They should continue the way it's going. Normal modes and Hard modes. Regardless of what they do though, people will complain about it, but there should be content for everyone at all levels of progression.

    I'm also confused at people that want FFXI style leveling because FFXIV is too easy. Give me a break, the hardest part of leveling in FFXI was avoiding Goblins on your way to camp. Grinding the same mobs for dozens and dozens of hours wasn't challenging.
    (1)

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