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  1. #1
    Player
    Jynxii's Avatar
    Join Date
    Sep 2013
    Posts
    151
    Character
    Jynxii Au
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Shiyo View Post
    SCH +WHM is the best combination for every 8 man raid right now
    I am definitely in love with this combo, as they compliment each other so well.

    The only real thing I dislike about the SCH is the unintuitive pet integration, which I hope they address soon. That said, there are tricks to work around these shortcomings, but it will be nice when my fairy can heal a target without having to lodge itself up said target's butt first. Really feels like half the battle is getting the fairy's heal to go off, and the longer cooldown skills to NOT go off, lol.
    (0)
    If my posts seem short or incoherent, I am probably editing the rest in.

  2. #2
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    Wizardry Online is -----> that way.

    I don't mind the difficulty as it is now. I do NOT want to run into roadblocks where specific jobs are almost required to even hope to get through a fight (see: Dynamis Lord circa 2006). Nor do I want things trying to attack me from every direction with other things jumping in (there are no cloaking items or spells here, remember?). More importantly, I don't want Tanaka-level drop rates for important items that are needed for our jobs (nearly everything in XI).

    The gaming landscape is changing and for the better, if you ask me. People aren't trying to hear that delayed gratification garbage beyond a certain point. And nobody's trying to hear some joker posing like he/she's the most hardcore, all-pro gamer in the world blathering on about making games harder (read: harder for everyone else).
    (7)

  3. #3
    Player
    Kyotae's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    Valkore Baulerro
    World
    Adamantoise
    Main Class
    Marauder Lv 19
    Quote Originally Posted by Doowie View Post
    Dear Square Enix,

    If you could please avoid making Final Fantasy too casual friendly or handing out welfare epics to players.If things become too easy, players become too lazy and then people get frustrated due to people failing at every turn.

    For example I'm just waiting for the time when Garuda & Titan (Hardmode) gets nerfed because those "lazy" gamers are not able to get their relic weapon and because of people who worked to get their weapon, have it, that those lazy people feel that they should also have it with less work involved!
    Do this and it will be a few "Doowi" type players, one server and free to play. That will make the "Doowie" types happy, will it make SE investors happy? Your game, your choice.
    (4)

  4. #4
    Player
    Doowie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    98
    Character
    Doowie Gumdrops
    World
    Odin
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kyotae View Post
    Do this and it will be a few "Doowi" type players, one server and free to play. That will make the "Doowie" types happy, will it make SE investors happy? Your game, your choice.
    So what you are saying Kyotae, is that you want things to be handed to you by a simple non brain required interaction in the game and then gain everything and feel like you've actually achieved something? Or how would you prefer to show people that you can actually do something in the game and push the limit of what you can do with your character and then kill a boss and actually be proud of yourself and get that adrenaline rush.

    Welfare epics is a disease to high end gaming. It allows the poor players (idiots) to cause more harm than good to people who want to progress. The sooner a vote kick system is added the better; however with dedicated linkshells to people who actually know how to play it does solve a lot of Duty Finder issues with ungeared/account sharing/no skill players
    (0)
    Last edited by Doowie; 09-16-2013 at 02:33 AM.

    Score: 14424 - 1920x1080 Maximum (Not overclocked)
    OS: Windows 8 64-bit (6.2, Build 9200)
    CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50Ghz
    GFX: NVIDIA GeForce GTX 780 (VRAM 4095MB) (Asus DirectCU II OC)

    *3102 Survivor*

  5. #5
    Player
    StrangerousDangerous's Avatar
    Join Date
    Aug 2013
    Posts
    40
    Character
    Crunchy Dark
    World
    Adamantoise
    Main Class
    Lancer Lv 75
    Yes, a hard game please.

    Leveling up was far too easy lets keep endgame hard.
    (2)

  6. #6
    Player
    StrangerousDangerous's Avatar
    Join Date
    Aug 2013
    Posts
    40
    Character
    Crunchy Dark
    World
    Adamantoise
    Main Class
    Lancer Lv 75
    Just want to make everyone aware that an ultra-easy mode game is going to be launching in a few months and all the people complaining that things are too slow, too hard, and not given fast enough are just going to go there regardless.
    (0)

  7. #7
    Player
    Moirweyn's Avatar
    Join Date
    Nov 2012
    Posts
    20
    Character
    Maire Devylin
    World
    Behemoth
    Main Class
    Pugilist Lv 49
    A dungeon can be hard the first few times you do it but, after the 5th time, it's not hard anymore, it's time consuming. There are people in my FC who can walk you through AK, step by step. The thing with MMOs is people mistake time consuming and repetitive for hard. An SP game on the hardest setting is hard, farming the same dungeon for weeks on end, to get gear, is not. That is the model this game uses, and that is fine and it will make a some people very happy, I just hope there are enough of them to keep the game alive in the long run.

    Personally, I don't care. I'll play the way I want and if that means not having the best gear because I don't have the time/desire/need to do it, then I won't. I'll not call for a nerf of the dungeons or the big monsters because it doesn't fit into my play style, unless something is truly wrong. I'll get what I can and be happy and enjoy the game on my own terms.

    I am just wondering how PvP will work in this game, gear wise that is.
    (1)

  8. #8
    Player
    Returnee's Avatar
    Join Date
    Aug 2013
    Posts
    43
    Character
    Lelorr Rellori
    World
    Ultima
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Doowie View Post
    I'm not being an elitist, but I don't want it to turn into every other MMO on the market where the people complaining about an instance being too hard for them gets more attention than those who are loving the content provided.
    I would rather hope developers don't make balance decisions solely on people complaining on forums. Honestly, I don't think they do, not in general.

    Sure, complaints might make them take another look at a given area, but any sensible developer should have data logged that would show them how difficult the content really is for the community - how many times attempted, how many times failed, how many deaths occurred, etc.

    The question, I guess, is whether these particular developers are sensible; well, I'm happy enough with the direction they've taken things so far, so I can't say I'm too concerned. Admittedly, I'm also just looking to have fun, not be a super hardcore "FFXIV is my life" sort of player.
    (2)

  9. #9
    Player
    Azadross's Avatar
    Join Date
    Jun 2013
    Posts
    30
    Character
    Azihri Jaantihl
    World
    Masamune
    Main Class
    Gladiator Lv 51
    Quote Originally Posted by Returnee View Post
    I would rather hope developers don't make balance decisions solely on people complaining on forums. Honestly, I don't think they do, not in general.

    Sure, complaints might make them take another look at a given area, but any sensible developer should have data logged that would show them how difficult the content really is for the community - how many times attempted, how many times failed, how many deaths occurred, etc.

    The question, I guess, is whether these particular developers are sensible; well, I'm happy enough with the direction they've taken things so far, so I can't say I'm too concerned. Admittedly, I'm also just looking to have fun, not be a super hardcore "FFXIV is my life" sort of player.
    Unfortunately that isn't how it works, SE are already taking notice of what is being said on these forums. Which is exactly what I've seen happen in other games where changes have been implemented due to the vocal few that have made them the easiest most convenient games you can imagine, in fact so convenient that they were no longer worth playing due to being utterly boring and easy.

    Most of the time the changes I've seen made in games where the developers try to please everybody end up not pleasing anybody, people will complain regardless. I would much rather SE have a clear vision for their game and stick to their guns, then take the players along for the journey with them instead of trying to cater to everyone.

    I've never enjoyed games that are ridiculously easy, they just aren't memorable. Look all over the Net and see where people talk fondly about the struggles they overcome in games years after the event. The thing you won't see is someone talking about that content where there was absolutely no challenge which if you asked them about it a week later they probably wouldn't even remember it because it was so insignificant.

    Do I want to see the game punishingly difficult? No, but I do at least want to be challenged rather than breezing through with no real sense of accomplishment.
    (1)

  10. #10
    Player
    KingBerry's Avatar
    Join Date
    Jun 2012
    Posts
    88
    Character
    King Berry
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    IF they nerf anything I will plain out quit this game it far to easy for me plain and simple. It common sense you see something in the ground move I don't understand how players die to titan. Maybe it because im so young I have quicker reflects then the "Casual" players.
    (0)

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