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  1. #1
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    My biggest problem is that I find the game to be most fun in four man settings.

    I haven't done Coil yet, but Titan and Garuda NM, and Ifrit HM demanded more out of the group than the 8 man story stuff.

    Even Ifrit NM demanded just as much.

    I would love a game that focused on lowman endgame. Lowman does not for a single instant mean easy, your thesaurus just listed it there by mistake.
    (0)
    Last edited by Steeled; 09-25-2013 at 10:17 AM.

  2. #2
    Player
    Sterob's Avatar
    Join Date
    Aug 2013
    Posts
    200
    Character
    Pomf Pomf
    World
    Tonberry
    Main Class
    Archer Lv 50
    instant hard mode buff: Now all dungeon have 12h cooldown before you can rejoin. After you wipe 1 time dungeon will end.
    (1)

  3. #3
    Player
    STARSBarry's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Avalon Planewalker
    World
    Ragnarok
    Main Class
    Astrologian Lv 60
    all I care about is for them to fix the issue of having to dodge attacks by 2+ seconds extra due to server latency, make mechanics harder sure but make sure your players hit when they are hit, not when there half away across the room from the AOE but Canada says NOPE! and explodes you anyway.
    (4)

  4. #4
    Player
    Khaap's Avatar
    Join Date
    Mar 2011
    Posts
    17
    Character
    Khaap Keha
    World
    Ragnarok
    Main Class
    Goldsmith Lv 50
    [/SarcasmOn]The OP is totally right. 100% of us should pay a subscription to help develop content that only the top 1% of elite players can enjoy. That makes total business sense.[/SarcasmOff]

    Hopefully the 1% of elite players left won't mind when the subscription goes up to $1300 dollars a month to keep things ticking over.

    I'm all for hard content but not in one encounter that can utterly screw you just because the game can't actually draw stuff on the screen properly in time with when the server thinks those items are on screen, then penalizes you for not getting out of the way of said item because its drawn it 2 seconds later. I would love to play that encounter on a level field where if I get out of the plume I don't take damage. I reacted in time. I still dont think I would get through it but at the moment the difficulty is the encounter + some really random elements introduced by lag.
    (6)

  5. #5
    Player
    Govalon's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    63
    Character
    Govalon Skyline
    World
    Phoenix
    Main Class
    Lancer Lv 60
    I really don't like where they are going with this... I am not experienced MMO player so I had no idea they do this in most of MMO's. Really? They nerf original content so everyone can do it? I don't see them doing this in singleplayer games. Emerald Weapon never got a nerf in FF7. Penance never got nerf in FFX etc. I just don't understand why we need nerfs. Atleast they should give unique title for those who actually beat the real fight instead of the new baby version that is coming.

    I can understand that once new gear start coming in, old content becomes easier because of the new gear you have but making the boss hit less, become slower and having less HP on top of your new gear is just so lame. I though I was casual since I work 8 hours each day but I guess I am not.
    (1)

  6. #6
    Player
    LiadansWhisper's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    674
    Character
    Liadan Summerfield
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Govalon View Post
    I really don't like where they are going with this... I am not experienced MMO player so I had no idea they do this in most of MMO's. Really? They nerf original content so everyone can do it? I don't see them doing this in singleplayer games. Emerald Weapon never got a nerf in FF7. Penance never got nerf in FFX etc. I just don't understand why we need nerfs. Atleast they should give unique title for those who actually beat the real fight instead of the new baby version that is coming.

    I can understand that once new gear start coming in, old content becomes easier because of the new gear you have but making the boss hit less, become slower and having less HP on top of your new gear is just so lame. I though I was casual since I work 8 hours each day but I guess I am not.
    What I think (think) they're talking about is nerfing older content once it's no longer relevant so that more casual/inexperienced/unskilled players can see it. Generally speaking, once new content is out (with better loot, and new challenges), no one runs older content.
    (5)

  7. #7
    Player
    Coldbrand's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    274
    Character
    Rodger Ritter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    So they've already begun the ruthless effort to cover up all contradictory opinions to SE dogma?
    (0)

  8. #8
    Player
    Shuon's Avatar
    Join Date
    Aug 2013
    Posts
    526
    Character
    Shu'on Vana'diel
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    agreed, but i would really appreciate se fixing the latency issue
    (0)

  9. #9
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90
    Expansions aren't quite the same thing, they don't happen constantly and generally come with enough content for that progression push on their own. Making content dated almost as soon as it comes out (like 3-4 months) makes that content feel increasingly pointless for people trying to push it. Why try now, when you can take a short break and come back and just roll through it? People will do what is most efficient, if presented a hard road and easy road to the exact same destination, they will take the easy one, because that is more efficient and makes more sense. Sometimes, that challenge needs to be actually pushed onto players for them to properly enjoy it.

    I think they should make old "progression" faster with new content releases but not easier. Rewards can be raised, caps like myth can be raised etc. I feel this is a better medium that doesn't shut out new players but doesn't make effort meaningless.

    As for people that literally do not have the skills to make it to the end endgame content...I'm sorry but not every game can be, or should be, made for everyone. The changes to accommodate them in turn reduce the fun of others who enjoyed it the way it was. There are jobs and hobbies alike in real life that you can want but not have the skills for and will simply be out of your reach. These days there are a huge variety of games to choose from, there are easier mmo's and probably harder ones too if you looked. If you try please everyone at once, its gonna fall apart. You need to know your target and stick to them, with some wiggle room for others.

    Dark souls isn't gonna be made easier for players who hate hard games, likewise many games wont be made harder for players like me who only want a challenge. I don't go on their forums and whine about how easy it is and demand a harder difficulty.
    (0)

  10. #10
    Player
    Tanaya's Avatar
    Join Date
    Mar 2011
    Posts
    214
    Character
    Tanaya Makers
    World
    Siren
    Main Class
    Conjurer Lv 80
    Always knew this was gonna happen. I'm just surprised this is going to happen so soon.

    So soon it's pretty ridiculous.
    (0)

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