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  1. #1
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by Camate View Post
    Of course in addition to supplementing the end-game with extreme battles and other challenging content, we will also reduce the difficulty of the existing high level content at the same time, as Yoshida has mentioned in previously during Letter from the Producer LIVE.
    Please don't do this! I don't want to have to rush through content just to be able to experience it before it's made easier. Older content will get naturally "easier" when more players get experienced with it and there's new content offering better content to use in older one. There is absolutely no need for additional nerfs in content difficulty.
    (0)

  2. #2
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Camate View Post
    snip
    The real question is why are you already easing up content on a game that will have only been out for a few months at that point? Do you folks really think so little of your fan base?

    I really wish Yoshida would change his prospective to be a little more in the middle between how he and Tanaka determined content difficulty. Content needs to be difficult (without the mundane extras) all the while not being nerfed and ruining content with each patch.

    Nerfing content ruins content. Look what it did to CoP, a respected expansion that was demolished to a pile of rubble.

    I swear I feel like Square-Enix has an annual subscription to Completelymissesthepoint.com with all the stupid decisions they make.
    (4)
    Last edited by Zezlar; 09-25-2013 at 11:53 PM.

  3. #3
    Player
    d4rkie's Avatar
    Join Date
    Aug 2013
    Posts
    77
    Character
    Mi'qo Akiyama
    World
    Ultros
    Main Class
    Archer Lv 80
    Quote Originally Posted by Camate View Post
    Greetings,

    I’m happy to see that you adventurers are up for a good challenge and ready to get down and dirty with some difficult content!

    Of course in addition to supplementing the end-game with extreme battles and other challenging content, we will also reduce the difficulty of the existing high level content at the same time, as Yoshida has mentioned in previously during Letter from the Producer LIVE.

    We're always reading and reporting your feedback, but please understand that when we introduce new content and supplement higher-level events, it allows us to ease up on earlier content. (Of course there will be things added in patch 2.1 that isn't focused on end-game.)

    We’ll be announcing details about the specific content to be released in the near future, but I wanted to just remind you about the general plan.
    Please don't nerf the current content. I hope to play at my own pace. If you plan on nerfing the content, I'll be forced to abandon my pace atm, finish the current content, then continue on my pace till the patch. Honestly, I'm not sure how many patches I'll last until I feel to pause my subscription. It's too stressful just to think that I have to rush now or I'll never experience the original difficulty contents ;____;
    (5)

  4. #4
    Player
    MasamuneBranford's Avatar
    Join Date
    Oct 2012
    Posts
    347
    Character
    Masamune Branford
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Camate View Post
    Greetings,

    I’m happy to see that you adventurers are up for a good challenge and ready to get down and dirty with some difficult content!

    Of course in addition to supplementing the end-game with extreme battles and other challenging content, we will also reduce the difficulty of the existing high level content at the same time, as Yoshida has mentioned in previously during Letter from the Producer LIVE.

    We're always reading and reporting your feedback, but please understand that when we introduce new content and supplement higher-level events, it allows us to ease up on earlier content. (Of course there will be things added in patch 2.1 that isn't focused on end-game.)

    We’ll be announcing details about the specific content to be released in the near future, but I wanted to just remind you about the general plan.
    The only time older content should become easier is when an expansion is released or the level cap is raised.
    (0)

  5. #5
    Player
    neoreturn's Avatar
    Join Date
    Aug 2013
    Posts
    258
    Character
    Neo Anderson
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    No nerf pls. At least not to nerfy any content before extension game out.
    (0)

  6. #6
    Player
    Sebastien's Avatar
    Join Date
    Aug 2013
    Posts
    64
    Character
    Sebastien Chance
    World
    Leviathan
    Main Class
    Gladiator Lv 35
    Quote Originally Posted by Camate View Post
    I’m happy to see that you adventurers are up for a good challenge and ready to get down and dirty with some difficult content!

    Of course in addition to supplementing the end-game with extreme battles and other challenging content, we will also reduce the difficulty of the existing high level content at the same time, as Yoshida has mentioned in previously during Letter from the Producer LIVE.
    This is sad to hear, and I hope Yoshi-P will reconsider.

    When you introduce new content (new gear, new skills, new levels), the old content naturally nerfs itself. For example, introducing Crystal Tower essentially nerfs Bahamut's Coil. This is a good way to do things.

    Please remember that, just because someone levels more slowly, it does not mean they want content to be easy. When you explicitly nerf the old content, you are doing something unfair to casual players. You are stripping all the challenge (and fun) from the game. Even Blizzard has learned this lesson. They stopped nerfing old content but provide item upgrades instead. Please learn from their mistake.
    (5)

  7. #7
    Player
    Xlom's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Kurai Kaze
    World
    Hyperion
    Main Class
    Arcanist Lv 37
    Quote Originally Posted by Camate View Post
    Greetings,

    Of course in addition to supplementing the end-game with extreme battles and other challenging content, we will also reduce the difficulty of the existing high level content at the same time, as Yoshida has mentioned in previously during Letter from the Producer LIVE.
    I'm not a fan of this. I'd rather the content stay challenging to help players learn to play their class. Just make gear easier to get in new patches, leave the content as is.
    (3)

  8. #8
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Camate View Post
    we will also reduce the difficulty of the existing high level content at the same time
    I would really love to see the difficulty adjustments become optional. Some of us progress slower just because we have other obligations. It feels so sad to be deprived of the difficult content just because we don't consume content as quickly.

    Maybe adopt the WOW model of a "+x% to damage dealt, +y% to healing done, -z% to damage received" buff that can be deactivated in stages? And activate the buff by default. When people turn it off, they get extra loot for each stack of buff turned off.

    E.g.
    • 20% buff - max buff, people get the same quantity of loot as before the buff
    • 10% buff - turn off 1 stack, people get 1 extra piece of loot at final boss
    • 0% buff - turn off all stack, people get 1 extra piece of loot per boss

    I often hear that the point of easing off on old content is so people can catch up quickly and/or people can get past it after being stuck. In that case, this system allows those who got stuck to get past it, while at the same time letting those who have the skills but not the time to catch up quickly yet not feel like they're being handed boring wins just because they can't invest more time in the game each week.

    People who's actively doing new content could also come back and have better chance of farming for that one piece they really want.
    (1)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  9. #9
    Player
    Seraphel's Avatar
    Join Date
    Sep 2013
    Posts
    6
    Character
    Seraphel Aeon
    World
    Twintania
    Main Class
    Machinist Lv 100
    If you want an answer that i think would satisfy all, is an option (maybe with some gameplay) that would make the boss harder like, i don't know, an npc standing near the encounter that you can talk to and he will say or do something enraging the boss further, increasing its damage and hp, ofcourse he would drop some better gear like maybe the same endgame 50 gear just with increased stats? My point is we can't just satisfy one side, because then the other side would not enjoy the game as much, which is not fair.
    (0)

  10. #10
    Player

    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    576
    Quote Originally Posted by Camate View Post
    I’m happy to see that you adventurers are up for a good challenge and ready to get down and dirty with some difficult content!
    That's good. But I hope the "Fix" above your post will also be implemented. it's a lot easier to implement than to go manually fixing each dungeon.
    (0)

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