Results -9 to 0 of 334

Dev. Posts

Threaded View

  1. #11
    Player
    Jynxii's Avatar
    Join Date
    Sep 2013
    Posts
    151
    Character
    Jynxii Au
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    You know what makes HM Primal fights hard? Having to carry people that come into them under geared because they think once they hit 50 and have their AF gear they should be able to do every piece of content. The amount of players I have seen in HM Garuda today sporting a full set of AF gear is rediculous; It is like having your Ifrit weapon suddenly means you can do Garuda as well.

    The people that want 'easy epicz' are the same people that will jump to the next 'big' MMO because 'the game is too easy and boring', or not renew after the trial month; at least give it a couple of months to see who is still around and cater to them.

    Also, multiple difficulty dungeon design is horrible. It doesn't play as "do HM if you want a challenge!", it becomes "do normal mode to gear up for hard mode!". Why not just have something that is challenging from the get go? Not impossible, but challenging that people actually need to work at and become better players to beat? You don't have to play the game 12 hours a day or turn the game into 'a job' to become a 'good' player, you just need to not have poobrain. I think some people could really use content that doesn't just give them gear and actually requires them to use their grey matter. It would set the genre and the player base up for better things, instead of the content that we've gotten in the past 5 years in 'mainstream' MMOs.

    Edit: From the content I've experienced thus far (everything but Bahamut's), things feel really spot on for difficulty. Some of it is hard/challenging which becomes 'easier' after you've learnt it, with half of it being gear checks (DPS, HP or otherwise).
    (1)
    Last edited by Jynxii; 09-16-2013 at 07:51 PM.
    If my posts seem short or incoherent, I am probably editing the rest in.