No....NO....NO NO NO NO! NO INFINITY NO! Tear your hair out and shred your clothes NO!Greetings,
I’m happy to see that you adventurers are up for a good challenge and ready to get down and dirty with some difficult content!
Of course in addition to supplementing the end-game with extreme battles and other challenging content, we will also reduce the difficulty of the existing high level content at the same time, as Yoshida has mentioned in previously during Letter from the Producer LIVE.
We're always reading and reporting your feedback, but please understand that when we introduce new content and supplement higher-level events, it allows us to ease up on earlier content. (Of course there will be things added in patch 2.1 that isn't focused on end-game.)
We’ll be announcing details about the specific content to be released in the near future, but I wanted to just remind you about the general plan.
Just....No!
Lala Pugilist - When you absolutely positively need something punched in the feelers.
Greetings,
I’m happy to see that you adventurers are up for a good challenge and ready to get down and dirty with some difficult content!
Of course in addition to supplementing the end-game with extreme battles and other challenging content, we will also reduce the difficulty of the existing high level content at the same time, as Yoshida has mentioned in previously during Letter from the Producer LIVE.
We're always reading and reporting your feedback, but please understand that when we introduce new content and supplement higher-level events, it allows us to ease up on earlier content.
Sir, this earns a dislike [-10]. This is going the same route as FFXI(I can see it manifesting in my head).
=================
If you were to divide the game in three categories and call each: novice, advanced & expert levels= low, medium & high levels of challenge, a human can pretty much do on his/her own to achieve success regardless of soloing or using team work. We don't want a game on a plate.
Now, what your saying is that Yoshi-P and the DEVs plan to design new content, new "harder content" for those who want to progress to better challenge. Shouldn't that be like "Master-Level" and not just substituting new content to be expert level and down-grading old challenges to advance levels? Is that really making the game harder and bringing in the challenge? I understand the meaning of the word "challenge". It's not the same thing as difficulty, it's only the tact used to bringing success. Something hard vs something challenging is two seperate meanings!
I you make the same exact fight harder, that mean increasing the speed, the HP, the damage and times it does the already familiar moves. When you increase the "challenge", you introduce a whole new fight. There's nothing familiar about it, it's just new rotations and new moves and environments.
Bringing down the expert level of difficulty of earlier "Hard content" and setting newer content on the pedestal and calling it "Harder content", is it really going to be harder? Why does earlier content need to be "nerfed"? Do we get pacifiers as a reward for people who haven;t done it before?
Shouldn't the game evolve and feel like its progressing and aiming high( I mean real high!)?
When a child graduates from high-school, he/she is no child anymore... their young adults going to college.
Last edited by PSxpert2011; 10-31-2013 at 07:23 PM.
~'\[[_LEGACY_]]/'~TENTs because solo-friendly content forces me to want one!
(HP + Instantly logout anywhere)
*Excalibur* Nation: Limsa Laminsahttp://na.finalfantasyxiv.com/lodestone/my/
Not exactly sure what you're getting at here, but they've shown in the past that their hard and extreme modes are never just the same fight with everything hitting harder or more frequently. Ifrit Extreme and Nael van whatshisname hard in 1.0, despite taking place in the same arena as previous versions and having some of the same moves, were completely different fights and couldn't be approached in the same way.you make the same exact fight harder, that mean increasing the speed, the HP, the damage and times it does the already familiar moves. When you increase the "challenge", you introduce a whole new fight. There's nothing familiar about it, it's just new rotations and new moves and environments.
I can't imagine the four new dungeons being hugely difficult but extreme mode primals will be I'd guess.
What I meant to say is keep the dificulty the same for low/high level content with the introduction to newer challenges. Simple. (I should've said that in my first post,lol)Not exactly sure what you're getting at here, but they've shown in the past that their hard and extreme modes are never just the same fight with everything hitting harder or more frequently. Ifrit Extreme and Nael van whatshisname hard in 1.0, despite taking place in the same arena as previous versions and having some of the same moves, were completely different fights and couldn't be approached in the same way.
I can't imagine the four new dungeons being hugely difficult but extreme mode primals will be I'd guess.
Difficulty (as in easy, hard and extreme)
I mean, the developers know these terms and how they are used. They program/ design it! It's like the primal fights. They add more stress to the battles.
NERFED: They did this with FFxi's Chains of Promathia. The promies was a nightmare to get through. What did SE do, they made it easy-mode(lifting the level30-cap) because people were'nt getting help for it and you basically "coughed yourself" through it at level 75~99.
I wouldn't have mind so much because it was old content and even though noone wanted to do it it would've been revisited eventually for the challenge(but you can always take a level 30 character there to do it). People spead through the CoP story line and some fights were still HARD/challenging to solo, you still needed a group(and that was GOOOOOD).
Challenge (as in novice, advance and expert)
This is the cream of the crop, though not hard for some, just within the intellectual range of understanding & skill. You can have all the coolest gear but if you can't understand a puzzle and solve a problem, you can't win. It's strategy that completes the mission or fight.
Last edited by PSxpert2011; 10-31-2013 at 08:31 PM.
~'\[[_LEGACY_]]/'~TENTs because solo-friendly content forces me to want one!
(HP + Instantly logout anywhere)
*Excalibur* Nation: Limsa Laminsahttp://na.finalfantasyxiv.com/lodestone/my/
One free company has cleared Binding Coil. One. O-N-E. Ichi, un, ein, uno. ONE! Here's the problem with what I quoted and what you seem to ignore (or actually see and just don't care) is that if this is the kind of clear record to expect and you want increases then eventually content will come out that even you cannot clear. A phrase I hear around here at work is "everyone is promoted to their highest level of incompetence" because no matter how good you are eventually everyone reaches a point where they're incapable of performing at the level expected of them. This includes you, no one is immune. No new MMO can maintain enough subscriptions to maintain development and upkeep if they cater solely to the hardcore playerbase. No one wants to pay a monthly fee for a game they can't play, and content forever out of reach is nothing people want to shell out $10-$15 a month for.
Last edited by Nova_Dresden; 10-31-2013 at 08:19 PM. Reason: same reason everyone edits, character limit
You mock me(sigh). Too bad.A phrase I hear around here at work is "everyone is promoted to their highest level of incompetence" because no matter how good you are eventually everyone reaches a point where they're incapable of performing at the level expected of them. This includes you, no one is immune. No new MMO can maintain enough subscriptions to maintain development and upkeep if they cater solely to the hardcore playerbase. No one wants to pay a monthly fee for a game they can't play, and content forever out of reach is nothing people want to shell out $10-$15 a month for.
~'\[[_LEGACY_]]/'~TENTs because solo-friendly content forces me to want one!
(HP + Instantly logout anywhere)
*Excalibur* Nation: Limsa Laminsahttp://na.finalfantasyxiv.com/lodestone/my/
If they were easy they wouldn't need nerfing wouldn't they?
please make it so when i get outta red, I don't get hit by red.... that will make the game the correct difficulty
It really should do this client side... I haven't had much issue with it, but people with even slightly laggy connections have dodging automatically made that much harder, which is silly
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