Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 42
  1. #21
    Player
    Sixmp's Avatar
    Join Date
    Aug 2013
    Posts
    274
    Character
    Grusum Poostrider
    World
    Moogle
    Main Class
    Fisher Lv 50
    More random battles that made online guides less useful would make this game far more fun imo. Guides would let you know what certain spells etc the mob would use and what they do but that is about all.
    I have been playing games for around 35 years and the only guides during the earlier years of gaming came out in magazines usually months after the game was released. I personally would only look at one if i was totally stuck.
    These days people tend to look at them or are expected to look at them before even trying the content.

    Same people then complain about how easy and boring the game is.
    (1)
    Last edited by Sixmp; 09-16-2013 at 05:40 AM.

  2. #22
    Player
    Silverwalk's Avatar
    Join Date
    Jun 2011
    Posts
    111
    Character
    Silver Darkmoon
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by StrangerousDangerous View Post
    ...
    Yeah super intelligent AI would be nice, but then too many people would get stuck on a lv3 lady bug who takes advantage of the fact that you are level 1 and it knows you just got a quest to kill them and are weak and new to the mechanics, so they gang up on you or trick you into targeting a teant or something...and now your a level one getting screwed over by an unholy alliance of lady bugs squirrels and mushrooms and you just want to....well you get the point.
    Don't stop now! It was just getting interesting!
    (2)

  3. #23
    Player
    ErBear's Avatar
    Join Date
    Aug 2013
    Posts
    248
    Character
    Elu Zaltana
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Any word in the live letter on adding smarter mobs?
    (0)

  4. #24
    Player
    Itchyness's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    110
    Character
    Mr Itchyness
    World
    Diabolos
    Main Class
    Conjurer Lv 50
    As many kids are already complaining this game is "too hard" and "want it easier", now you want to introduce random AI mechanics to this game? The complaints just keep rolling on in.
    (0)

  5. #25
    Player
    ErBear's Avatar
    Join Date
    Aug 2013
    Posts
    248
    Character
    Elu Zaltana
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Itchyness View Post
    As many kids are already complaining this game is "too hard" and "want it easier", now you want to introduce random AI mechanics to this game? The complaints just keep rolling on in.
    I'm sorry, please don't group those who like a nice and lively polished game with fun to those who want everything handed to em
    (0)

  6. #26
    Player
    Lacerta's Avatar
    Join Date
    Mar 2011
    Posts
    10
    Character
    Lacerta Xeyll
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ErBear View Post
    no mmo has any type of AI that I know of
    R
    Ragnarok Online has a very basic, albeit functional, scripted AI behaviour that is reactionary as well as proactive in its usage of skills.

    Quote Originally Posted by StrangerousDangerous View Post
    Give me an example of how you want to mobs to react. Because for me, you are the one who should be reacting in a mmorpg.
    There are a few examples that come from the top of my head:
    - Healer-type mobs casting Esuna on beleaguered comrades (do mobs already do this?). This can be extended to more extensive pre-buffing as well, which is done in small amounts already.
    - Pre-emptive stunning/sleeping/silencing of player attacks that take a while to charge up.
    - Casting Dispell on buffed players.
    - Mobs using effective CC abilities or even aiming to kerb the abilities of healers to increase their chances of winning.
    - Reacting to certain player skills in a certain way.

    While, yes, having an extensive mob AI on all mobs would be overkill and be unnessecary, this doesn't stop there being less scripted, more reactionary boss fights. At the minute, boss fights - à la Titan HM - rely heavily on the remembering of the boss' rotation. Some semblence of an AI, no matter how basic, would certainly spice up these encounters.
    (0)
    Last edited by Lacerta; 09-28-2013 at 01:13 AM.

  7. #27
    Player
    AsakuraVN's Avatar
    Join Date
    Aug 2013
    Posts
    131
    Character
    Kyo Asakura
    World
    Tonberry
    Main Class
    Ninja Lv 70
    If you guys want an example of boss AI in MMORPG, take a look at Monster Hunter Frontier

    I don't think any other games can do it like MHF tho, & certainly not SE.
    (0)

  8. #28
    Player
    Yoko_Kurama's Avatar
    Join Date
    Aug 2013
    Location
    Riverside, California
    Posts
    107
    Character
    Yoko Kurama
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by StrangerousDangerous View Post
    Yeah super intelligent AI would be nice, but then too many people would get stuck on a lv3 lady bug who takes advantage of the fact that you are level 1 and it knows you just got a quest to kill them and are weak and new to the mechanics, so they gang up on you or trick you into targeting a teant or something...and now your a level one getting screwed over by an unholy alliance of lady bugs squirrels and mushrooms and you just want to....well you get the point.
    Oh...my...GOD!!!! Dude! We need to propose this! That is the sort of AI I would love to start seeing in mmorpgs, people complain about how quickly they get to max level, or how crafting say a level 20 piece of gear rather than getting it from a quest is useless...but imagine if every level was a fight for your life due to awesome intelligent enemies everywhere!? Yes! Give me that MMO BRO!!!
    (3)

  9. #29
    Player
    CrystalRainbow's Avatar
    Join Date
    Sep 2013
    Posts
    807
    Character
    Crystal Rainbow
    World
    Balmung
    Main Class
    Archer Lv 80
    AI, Kill healer 1st always go after the healer, the hell with anyone else the healer needs to die then I can kill everyone as slowly as I want..

    No thanks!
    (0)

  10. #30
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    You do realize that AI is just a single MASSIVE script with various calls for actions based off different inputs.

    "Notices Party member is healing party member with most hate." > "Use AOE attack aimed towards Healer" etc. The difference between most AI and a basic script is how many calls there are in the programming and how much freedom the monster gets to chose abilities
    (2)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast