Give me an example of how you want to mobs to react. Because for me, you are the one who should be reacting in a mmorpg.The AI should be progressively smart... And you don't need to be an action game to have ever changing fight with unpredictability. X mob does this, you react to it by doing that. Simple as that, you don't even need to be an action game, you can be a turn based game and have smart AI. Mobs that react to what you do and you react to what mobs do. Would make a very fun game.
"this isn't an action game"
Find it funny you say that, and that.
How do you react. A mob does X move, you move, why can't they be smart enough move out of the way of an attack. They are smart enough to talk, they should be smart enough to react. A big reason why people like pvp so much IS because we have I(intelligence) and can react and actually put a up a fight. But "this isn't an action game" so PvP shouldn't be in the game.
Last edited by ErBear; 09-15-2013 at 01:20 PM.
Ragnarok Online has a very basic, albeit functional, scripted AI behaviour that is reactionary as well as proactive in its usage of skills.
There are a few examples that come from the top of my head:
- Healer-type mobs casting Esuna on beleaguered comrades (do mobs already do this?). This can be extended to more extensive pre-buffing as well, which is done in small amounts already.
- Pre-emptive stunning/sleeping/silencing of player attacks that take a while to charge up.
- Casting Dispell on buffed players.
- Mobs using effective CC abilities or even aiming to kerb the abilities of healers to increase their chances of winning.
- Reacting to certain player skills in a certain way.
While, yes, having an extensive mob AI on all mobs would be overkill and be unnessecary, this doesn't stop there being less scripted, more reactionary boss fights. At the minute, boss fights - à la Titan HM - rely heavily on the remembering of the boss' rotation. Some semblence of an AI, no matter how basic, would certainly spice up these encounters.
Last edited by Lacerta; 09-28-2013 at 01:13 AM.
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