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  1. #1
    Player
    Churchill's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Chad Thunderkoch
    World
    Hyperion
    Main Class
    Marauder Lv 70
    One of the statements made between 1.23 and Alpha was that 2.0 would be launching with a unique AI system, one that reacted to what the players were doing, the party setups, and its damage intake. It would react by using specific TP moves, perhaps if your group had poor AoE healing, it would use more AoE, that type of thing.

    I'm pretty sure they scrapped it in favor of making the fights piss easy and instead of AI, made all the bosses toss a random attack at a random person randomly.

    Look forward to it.
    (3)

  2. #2
    Player
    ErBear's Avatar
    Join Date
    Aug 2013
    Posts
    248
    Character
    Elu Zaltana
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Churchill View Post
    One of the statements made between 1.23 and Alpha was that 2.0 would be launching with a unique AI system, one that reacted to what the players were doing, the party setups, and its damage intake. It would react by using specific TP moves, perhaps if your group had poor AoE healing, it would use more AoE, that type of thing.

    I'm pretty sure they scrapped it in favor of making the fights piss easy and instead of AI, made all the bosses toss a random attack at a random person randomly.

    Look forward to it.
    That would have been amazing..... Sad that they didn't even try to do some ai. At least in 1.0 mobs would have different reactions.
    (1)

  3. #3
    Player
    Razzle's Avatar
    Join Date
    Mar 2011
    Posts
    749
    Character
    Razu Erisu
    World
    Omega
    Main Class
    Conjurer Lv 70
    When 1.0 first came out, lots of mobs had personality like some following you curiously, some run away to get help... And more...

    But it seems people don't like surprises and rather have the fight wrote down... Personally I didn't mind it and found it funny to play around with ( ' w '
    (3)

  4. #4
    Player
    Sixmp's Avatar
    Join Date
    Aug 2013
    Posts
    274
    Character
    Grusum Poostrider
    World
    Moogle
    Main Class
    Fisher Lv 50
    More random battles that made online guides less useful would make this game far more fun imo. Guides would let you know what certain spells etc the mob would use and what they do but that is about all.
    I have been playing games for around 35 years and the only guides during the earlier years of gaming came out in magazines usually months after the game was released. I personally would only look at one if i was totally stuck.
    These days people tend to look at them or are expected to look at them before even trying the content.

    Same people then complain about how easy and boring the game is.
    (1)
    Last edited by Sixmp; 09-16-2013 at 05:40 AM.

  5. #5
    Player
    ErBear's Avatar
    Join Date
    Aug 2013
    Posts
    248
    Character
    Elu Zaltana
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Any word in the live letter on adding smarter mobs?
    (0)

  6. #6
    Player
    Itchyness's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    110
    Character
    Mr Itchyness
    World
    Diabolos
    Main Class
    Conjurer Lv 50
    As many kids are already complaining this game is "too hard" and "want it easier", now you want to introduce random AI mechanics to this game? The complaints just keep rolling on in.
    (0)

  7. #7
    Player
    ErBear's Avatar
    Join Date
    Aug 2013
    Posts
    248
    Character
    Elu Zaltana
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Itchyness View Post
    As many kids are already complaining this game is "too hard" and "want it easier", now you want to introduce random AI mechanics to this game? The complaints just keep rolling on in.
    I'm sorry, please don't group those who like a nice and lively polished game with fun to those who want everything handed to em
    (0)

  8. #8
    Player
    AsakuraVN's Avatar
    Join Date
    Aug 2013
    Posts
    131
    Character
    Kyo Asakura
    World
    Tonberry
    Main Class
    Ninja Lv 70
    If you guys want an example of boss AI in MMORPG, take a look at Monster Hunter Frontier

    I don't think any other games can do it like MHF tho, & certainly not SE.
    (0)

  9. #9
    Player
    CrystalRainbow's Avatar
    Join Date
    Sep 2013
    Posts
    807
    Character
    Crystal Rainbow
    World
    Balmung
    Main Class
    Archer Lv 80
    AI, Kill healer 1st always go after the healer, the hell with anyone else the healer needs to die then I can kill everyone as slowly as I want..

    No thanks!
    (0)

  10. #10
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    You do realize that AI is just a single MASSIVE script with various calls for actions based off different inputs.

    "Notices Party member is healing party member with most hate." > "Use AOE attack aimed towards Healer" etc. The difference between most AI and a basic script is how many calls there are in the programming and how much freedom the monster gets to chose abilities
    (2)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

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