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  1. #1
    Player
    chumsy's Avatar
    Join Date
    Aug 2013
    Posts
    135
    Character
    Hennessy Cognac
    World
    Malboro
    Main Class
    Arcanist Lv 50
    I like the idea of cross class skills adding to the customization of your job/class; However, some classes (disciples of magic) dont have enough useful cross class skills to create that customization. I suppose when they add more classes, that will be fixed. There is a huge imbalance in magic classes, 3 compared to 5.
    (1)

  2. #2
    Player
    Snorgrind's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    82
    Character
    Momiji Inubashiri
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    with the small tank and healer pool we already have, talents that would make healer or tank dps will just make that pool of ppl smaller, from my experience from other MMOs half the healers play dps spec. thats just retarted, imho its good that healer can only heal.
    (0)

  3. #3
    Player
    rabbitzero's Avatar
    Join Date
    Aug 2013
    Posts
    416
    Character
    Cally Evergrey
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by chumsy View Post
    I like the idea of cross class skills adding to the customization of your job/class; However, some classes (disciples of magic) dont have enough useful cross class skills to create that customization. I suppose when they add more classes, that will be fixed. There is a huge imbalance in magic classes, 3 compared to 5.
    That was one thing i really liked about 1.0, if i remember correctly, being able to pull skills from any class you leveled into what ever job. People did feel forced to take some skills, but was pretty neat.

    OP, just wait, more jobs will be added, one i bet will be a big two handed dps. No clue when, but yeah. Personally, i hate talent trees, you pretty much HAVE to go to sites like Elitist Jerks and just do what they recommend, or you will be just gimped. Didn't really add much going another direction, just less efficiency. When they trimmed it to current way, with much fewer choices, it got better balanced, but even then, they still have "optimal builds" that if you don't have, good luck not being made fun of with people with recount. :P
    (0)

  4. #4
    Player
    Akashi's Avatar
    Join Date
    Apr 2011
    Posts
    68
    Character
    Gadran Rorholm
    World
    Balmung
    Main Class
    Marauder Lv 30
    I am kind of split on the talent trees thing. I like talent trees (WoW's more recent, streamlined version, not the traditional version) but FF has always had this sort of job system in place and it is unique. I like to think of FFXIV as a MMO version of FFTA. All jobs are the same, but what makes the characters different is what traits and skills they use from other jobs to supplement that job.

    I think right now FFXIV isn't taking advantage of this. We take up to 5 skills from other jobs that synergize with our class, but it just feels like we're adding more abilities to press in an already ability bloated game.

    In my opinion it would be more interesting if we did not take abilities from these supplemental classes but rather traits, or mechanics.
    (0)
    "You hurt me long ago; my wounds bled for years. Now you are back, but I am not the same."