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  1. #1
    Player
    nemein's Avatar
    Join Date
    Aug 2013
    Posts
    46
    Character
    Nemein Greywolfe
    World
    Cerberus
    Main Class
    Lancer Lv 50

    why is some of the hunters log so stupid ...

    ok so when you look at the hunters log for instance lets say conjurer rank 2, the first thing you need to kill is 3 stone shells for 6.300 xp but then you need to kill 3 diseased treants 2 lead coblyn and 2 laughing toads for 6.500 xp .... why do I have to kill 7 mobs for 300 xp more than the stoneshells it doesn't make any sense at all, if I keep going down the list the one after that number 23 on the conjurer hunters log rank 2 is only 3 eft's for 6.700 xp ?? were is the consistency on the hunters log ?? some of them are silly like 10 mobs for 200-300 more xp than the last plz change this ....
    (0)

  2. #2
    Player
    Masura's Avatar
    Join Date
    Sep 2013
    Location
    Stocholm, huddinge!
    Posts
    11
    Character
    Madoka Kaname
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    No do not change a thing, i didn't do my log until i was a lvl 47 black mage i couldn't find any quests because i had done most of them for my level and dungeoning took forever to get into SO i did all my logs and guess what i gained 1 and a half level from 47.
    THAT IS ALOT OF EXPERIENCE POINTS IT ALL ADDS UP TO A HUGE SUM.
    (5)
    Add "Madoka Kaname" on the balmung server if you want someone to play and talk with! ^_^

  3. #3
    Player
    nemein's Avatar
    Join Date
    Aug 2013
    Posts
    46
    Character
    Nemein Greywolfe
    World
    Cerberus
    Main Class
    Lancer Lv 50
    no I didn't say change the xp just make the mobs u have to kill more consistant
    (0)

  4. #4
    Player
    aray0002's Avatar
    Join Date
    Aug 2013
    Posts
    180
    Character
    Tzar Uck
    World
    Coeurl
    Main Class
    Lancer Lv 50

    No and double No

    Only thing they need to change is keep all MOBS in order of area ...
    It cost too much to teleport from one map to the other. So if i have to kill 3 monsters in Central Highland they should be grouped together.. not spread apart 5 kills down the list.
    (3)

  5. #5
    Player
    nemein's Avatar
    Join Date
    Aug 2013
    Posts
    46
    Character
    Nemein Greywolfe
    World
    Cerberus
    Main Class
    Lancer Lv 50
    it does not make sense to kill 3 mobs for 6.300 xp then have to kill 3 of this 2 of that and another 2 of that (7 in total) for 6.500 xp, that's only 200 xp more for loads of mobs to kill its pointless
    (1)

  6. #6
    Player
    Githiun's Avatar
    Join Date
    Sep 2013
    Posts
    218
    Character
    Githiun Smallsword
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by aray0002 View Post
    Only thing they need to change is keep all MOBS in order of area ...
    It cost too much to teleport from one map to the other. So if i have to kill 3 monsters in Central Highland they should be grouped together.. not spread apart 5 kills down the list.
    You could always....read down the list to make sure there are no more in that area?
    (20)

  7. #7
    Player
    Alswash's Avatar
    Join Date
    Aug 2013
    Posts
    3
    Character
    Alswash Rinvale
    World
    Midgardsormr
    Main Class
    Archer Lv 44
    As I see it, This is the designers way of making you appreciate the vast amount of mobs there are and also allows you as a player to experience fighting many types and styles of mobs. You can't learn to fight a Malboro by fighting only Buzzards. When mobs are grouped together in the log I assumed they had a similar trick to fighting them. I see the exp from the hunt log as a incentive but it is not it's purpose.
    (2)

  8. #8
    Player
    Shuon's Avatar
    Join Date
    Aug 2013
    Posts
    526
    Character
    Shu'on Vana'diel
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    the hunting log's purpose, apart frm giving u exp, is encouraging you to explore and see more variety of monsters.

    also, you dont have to tele - you could taje an airship and ride - you are only tele-ing cuz its convenient, so be ready to pay the price.
    (4)

  9. #9
    Player
    ViolentDjango's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    145
    Character
    Bourne Laughing
    World
    Cactuar
    Main Class
    Arcanist Lv 36
    Quote Originally Posted by aray0002 View Post
    Only thing they need to change is keep all MOBS in order of area ...
    It cost too much to teleport from one map to the other. So if i have to kill 3 monsters in Central Highland they should be grouped together.. not spread apart 5 kills down the list.
    I'd say adding POS to the log would be nice, or some kind of mini-map marker or tracking. Sometimes (I'm looking at you Mildeweed Goobbue) finding mobs with very few spans can get kind of annoying.

    I'd love to see repeatable "PARTY" lists, something to re-create FFXI style parties would be fun.
    (0)

  10. #10
    Player
    possiblythinking's Avatar
    Join Date
    Sep 2013
    Posts
    11
    Character
    Bloodeye Voidspinner
    World
    Odin
    Main Class
    Thaumaturge Lv 50
    The log tends to follow the adventure and class story arc locations. You don't actually have to go out of your way at all on your first char. Some mobs are also provided almost for free by being used in fates, and often at lower levels than if you find them in the official location. All you need is 1 instant DPS attack or to be quick on your feet. In my experience it's good easy experience and gets you to really explore areas you're in rather than just blitz in and out.
    (3)

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