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  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by KorPoni View Post
    I don't like the idea of taking away from any of the armor pieces, even something as small as taking optimum classes away.
    Well it needs to be done to :-

    Make armor more unique.
    Provide relevant stats to the class suitable to that gear.
    Encourages classes to use the correct gear.

    I would also ask and hope that the devs will make all gear level restricted, I hate the fact that a rank 10 CON can wear a rank 50 chainmail piece.

    Maybe make new armor sets that appear more for specific classes, and the set bonuses affect those classes' abilities specifically, such as cures being more effective for CON, or sometimes stunning the target for GLA. But new armor sets I could post as I research what's currently out now and such.
    There is no need to make new armour sets when you can specialise existing armour and add individual pieces to complete the set.

    For example:-

    Robe/Hat/Tights/Slippers/Gloves (DoW set)
    6 Hempen
    16 Cotton
    26 Canvas
    36 Velveteen
    46 Linen
    48 Vintage

    Doublet Vest/Coif/Slops/Pattens/Half-gloves (DoH set)
    4 Hempen
    14 Cotton
    24 Canvas
    34 Velveteen
    44 Linen

    Jerkin/Straw Hat/Culottes/Gaiters/Work-gloves (DOL set)
    1 Weathered
    17 Sheepskin
    27 Dodoskin
    37 Leather
    47 Tarred Leather

    Obviously there would be additional sets, such as Cowl set for mages, Coatee set for crafters
    (1)
    Last edited by Jinko; 05-02-2011 at 09:03 PM.

  2. #2
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Jinko View Post
    Doublet Vest/Coif/Slops/Pattens/Half-gloves (DoH set)
    4 Hempen
    14 Cotton
    24 Canvas
    34 Velveteen
    44 Linen
    I prefer the normal Doublet over the doublet vest, Smithy gloves, and Thighboots Makes me look like a blacksmith.

    There are many different pieces of gear with crafting and battle stats on them. Jerkins and Jackets have Mg Craft, beret's have Control and Mg craft

    and there is even the Scale armor with Gathering for fishers...

    What I think needs to happen is, more armor needs to have multiple stats for different disciplines to do something with them. I would like to see crafting stats on the Plate Armor, An armorer being empowered by the armor he/she creates. and the funny thing is, Plate armor Favors Armorer >.> but there is no reason for them to actually wear it: no crafting stats.

    There is a lot of gear like that that favors certain classes but those classes have absolutely no reason to wear it (Doublets favoring Miner and Botanists, With no gathering stats).
    (0)
    Last edited by Reika; 05-02-2011 at 11:28 PM.

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